simsprogramer is a game inspired by simdeveloper which i was not satisfied with. you will be able to make games,play them,get better homes,or even go on adventures for ideas for your games, also just like any other sims game your gonna have to pay bills, have energy, have to take showers, and sleep.your goal is to make a star company that will rise to the top of gameing. demo will be released on august 7-15.
v2.5 will be bringing in more mini games, more maps, another town, the start of clothing (so you dont have to sit around in 1 pair anymore XD), costumes, new jobs that will be funner as you go, also will be feutureing a christmas update!, and much more. so stay updated and keep ur eye on simsprogrammer!
why simsprogramer v2.0 is takeing so long and features
note to self dont get off topic while writing news for your game -forte
hey iv been thinking about rapping up stuff for the demo and putting it out early. in it you'll be able to buy a new house, make 3 games, make a website...
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This is a fix to double the hunger values so that players may not starve fast. The surprise is what I will be working on. NOTE: I have been having many...
sorry I've been really busy with tests at school so i wasnt able to work on simsprogramer as much as i would of liked to. here are the features in this...
this adds a few minor things and fixes stuff. THIS FIXES THE FOOD SYSTEM PROBLEM!!!!!
this is mainly a fix and adds some new things i hope u guys will like
this is to fix the problem for any of you who have a popup saying cant find rgss202e.dll
v2.0 adds more food, and the first game. your can make money multiple ways and more plants in your closet :D. please enjoy the game
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Hey i plan on doing a video on this game if you want to see it here is my channel www.youtube.com/squidzbehaitin
New update soon?
The hunger variable increases at a break-neck rate, far faster than thirst. I'm pretty sure that if he fell off a cliff, he would die of starvation before he hit the ground (of course without any acknowledgement and nothing more than disabling user input, "dying" is a rather inaccurate term). Food is completely useless to stop his rampant hunger, even after eating the 3 apples in his home, he's still likely to die before 10 am on day 1. In fact, one apple reduces hunger by 30, but hunger increases by 2 per step; essentially, one apple equals 15 steps, or the distance from his room to the front door. Skull king, a character in a video game, also has his hunger increase to the point of starvation. This hunger aspect is a huge annoying hurdle to game play, not that there is much to do, almost everything I've come across is unfinished. I'm sorry, but I doubt you've really spent anytime on this game; the concept that you've spent more than 3 manhours on making and testing this game is unbelievable.
ill spend more time working on all of those problems and finishing up everything that i'v left undone
thank you for telling me
Was going to release v2.0 but my laptop got a blue screen :(
sorry guys if i havent been doing much the 7th was my birth day so i went frozen on everything ill be adding more stuff in today
adding sim like features: bills, friendship with people, and much more
added a thirst/hunger script guys :D
Looks good gonna track it :)