Enjoy complete rebalance of economy bonuses and rewards including reworked food requirements, new tax system, replenishment changed and much much more.
Enjoy complete rebalance of economy bonuses and rewards including reworked food requirements, new tax system, replenishment changed and much much more.
As always my mods not telling you how to play the game, my mods letting you choose how to play the game. If all my mods are put together they create large overhaul mod, but i prefer to cut it to many pieces and each piece is offered in many different versions so YOU decide how your game will look like. Have fun.
Changes:
1. Food requirements for all Castles and Markets are 1 point smaller (Castles: Level 1 - 1 food, level 2 - 1 food, level 3 - 2 food, level 4 - 3 food, level 5 - 4 food, Markets: Level 1 - free, level 2,3,4 - 1 food)
2. Castles from Level 2 got 1 additional recruitment slot (Means you can recruit 1 squad more)
3. More food from farms - each farms gives 1 bonus food.
4. Replenishment changes - Roads got small additional bonus to replenishment, no need to wait so long to get troopers ready for fight again.
5. Economy changes - This makes unique province buildings more important and valuable. Income bonuses and other are 15-20% higher. (only economy changes - weapon smith etc wont give you bigger armor or damage)
6. Taxes rebalanced - Taxes have less negative impact on town growth (low and minimal taxes gives small bonus to town growth), negative effect on town happiness is slightly smaller on high level taxes. These changes helps AI aswell, since AI used to overtax its cities and kill its town wealth very quickly before.
Radious Food and Slots Mod - Fall of the Samurai version
- Added 1 more recruitment slot from castle upgrades
- Economy buildings giving slightly more money
- Taxes reworked, slightly smaller negative effects on higher levels + income boost if you are able to handle high or extra high taxes.
- Improved coastal defences
- Use this only if you going to play FotS campaign