We have mostly cleaned up our scriptss, making them more flexible.
We have also made a structure of some sort for the first level. This is not how we intend it to be, but atleast there is a level to be played, with a end goal.
+Added 1 new enemy.
+Added 1 boss.
+Added health pickup.
+Added seagull event.
+Added level structure.
+Made graphical enhancements.
+Tweaked some things.
+Squashed some bugs.
We also tried something new with the waves.