Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Latest video, pushed out a little early but thought it beneficial to get some gameplay footage out there with the new UI. The Elizabeth is joined by the Alexandra in this station assault. Keep an eye out on the blog for some descriptive blurbage a little later.
I love watching these videos back myself a couple of times, really useful. I could really do with a 'Push Forward' button for the currently selected ships, on the list it goes :)
Maybe log out of Skype during recording. :P
Haha ooopsy, pushed for time...
this looks freaking awesome :)
It'll be better still when I get a firm grasp of the AI. It takes so much time to test it! Glad you like though bud.
Keep going ! It's awesome ! I especially love ships' shield !
Many thanks! :D
Wow! you've certainly made quite alot of progress. Looks amazing, can't wait to see future updates!
Haha cheers, it'll really shine once we get some particle effects and stuff in there, projects really moving - have you voted on a ship design? Spacesimcentral.com