Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
I always said I wanted the player to be able to absorb the battles undistracted, but I also want to provide the player with as much info as possible while issuing real time orders. The tactical overlay is the answer to that; while the order screens are showing you'll get the battlegrid and positioning hints. Of a selected ship; red circles denote weapons range, green is the scan range, blue is the movement positioning circle. I know it looks like a trigonometry lesson but such is the life of a fleet commander, fear not - I will make it cool with glowing lines and such. 6 screenshots for you with and without the battle overlay.