Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Revised Outpost model, picture this thing with traffic coming and going and it operating it's own mining operations from nearby asteroid clusters. The industrial barges undock from the station and move to the target cluster, the mining frigates undock from the industrial barges to crack the rocks. Tricky to code but I liiiiike it.
It's nice to put the offensive stuff on the back burner for a bit, it's all been guns guns guns - starting to feel like a war monger.
Me quiero volver chango!
That looks seriously cool. I demand a video!
Whoa.
Impressive berth on that Outpost