Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
The little dudes you’ve been seeing flying around the bigger ships have been providing escorts. The smaller ships should always keep moving because it will keep them alive and draw fire, the bigger ships sit still taking the hits and providing a stable base of fire. Find out more here Shallow-space.com
Hummm for no reason I just had a thought could you dabble a bit in seeing if you could make a formation called shield (or some other variation of the name) So the thing I'm thinking of is have small ships intercept incoming fire for their protected target, like say a levithan or mother ship where you would be to the point of sacrificing ships to save your most valuable units.
That shield effect still looks great btw.
There is no real need for it as they kinda do that anyways :P
Large/Very Large turrets can't fire on Small/Tiny ships and those smaller ships tend to naturally draw the fire of the Medium turrets.
Currently there's any limit to the amount of turrets a ship can have?
Well the ships have sockets for the various sizes of turrets Small/Medium/Large/Very Large. After I've done some more optimising and stress testing I'll start firming up on the ship load-outs.
Ships with rotating sections maybe for a pirate faction?
I just want to throw turrets on a spinny bit haha.
I'm trying to avoid ships with moving parts because I fear it will affect multi player (which is going to be an utter ball ache to code as it is.)
Maybe for part two.