Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
WIP of the fleet config screen.
Does the ships will need to refuel & rearms ?
No they don't need to refuel, missiles have ammo everything else is unlimited.
Is there going to be any rearming station?
Yes, player constructed - am toying with the idea of being able to carry ammo in haulers also.
That's cool enough :D
Looking sharp.