Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Another angle of the first Omega ship; a fighter concept. Support the project: Shallow.space
Very cool design
Wings are for emport, or atmospheric flight ?
I think they could only be for atmospheric flight, we won't use this ship in-game and we mentioned to the designer that wings of such a style aren't really appropriate for a space game!
I like it!!!It is still an impressive concept design and maybe it could just pull off the notion that wings of such a style that aren't appropriate for space and make it work!
Lol yeah, the wings could fold away also when in space :)