A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.
I started making a new weapon system with combo chains and such. Each weapon has an array of h’s, v’s and t’s to make up their chain. So this gif for example is a 3 hit combo with horizontal > vertical > thrust. Thrust being like it is now, an attack that shoves you forward(though that’s not in the gif)
Different weapons would then have different chains and possibly bonuses to different attack swings. Like a rapier would have better damage on the thrust and weaker horizontal swings.
Still gotta fix some stuff, but I think it’s pretty neat so far.