Background
Update the particle system electric Tower and also added to the sounds generated by the tower. Also worked on a new trigger to the enemies that lets make them invisible after the first hit.
Tower update
The electric Tower generated rays but lacked work a little more on the effects of the emission of particles generation shock. I worked in particles that with a little photoshop gave the expected effect.I think I still need to randomize the particle generation time (maybe let his random life cycle allowing the particles to last a little longer after the issuance of the shot).
New Model
Other important progress was put as an enemy model to function within the mechanics of the game. Complete the animaƵes walking/attack of the Pumpkin head model and did several tests with him. The template is without need for adjustments for the time being, I can consider as final version
Invisible enemys
And finally, the greatest progress this weekend was the inclusion of a new type of trigger that allows enemies (specific types) to become invisible for a short period of time when the first hit reaches them.The process was good, but a requirement that was clear is that the shader used should be the vertexlit, the other from Unity shaders are very specific to other functions, to make the mesh transparent this is undoubtedly the best shader.