SÆLIG (Old English: blessed, fortunate, prosperous, happy) 880AD. England. SÆLIG is a game about the things that matter; life, death, family, and money. The Dark Ages are harsh, but you're alive and determined to prosper. Start a business, find love, have kids, burn down a rival business, stab some guy, pay some hefty fines, become Thegn. There are many ways to live your life and even more ways to die, but what will you leave for your children?

Post news Report RSS Carts, bakehouse, & more!

Has been a while since the last update. So here a few things I have been working on.

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SÆLIG

Recently I've only had time to upload a few screenshots every once in a while, but since it has now been a while since my last article I thought I’d give you guys a decent update.

Player

Player interactions have been pretty high priority recently because I want the player character to eventually be able do anything that the AI can do. Currently as the player you can do the following:

  • Buy businesses / houses
  • Upgrade your carts' inventory size & type
  • Buy goods from market (via cart or your character)
  • Transfer goods to your businesses and between your businesses
  • Travel around the map and go inside buildings
  • Tell employees what items to produce
  • Sell goods to market

Still lots to go before I have a decent amount of gameplay, but I'm getting there.

Carts

When you select one of your carts you can tell it where to go by either placing a position marker anywhere on the map, or by selecting a quick navigation option from the menu. With the menu you could tell a cart to offload all of its goods to a market and then return home once done if you prefer not to micromanage the travel.

SLIG 14 11 2016 9 14 49 PM

Carts can also have their inventories upgraded and once the inventory is upgraded to a certain point the cart will automatically upgrade to a horse cart. Horse carts have the benefit of not requiring a driver. With the handcarts you are required to assign a worker to pull the cart, but once it has been upgraded to the horse cart the horse can drive itself (smart horse).

SLIG 14 11 2016 9 15 04 PM

Mines

I have also done a bit of work on mines. The type of metal they produce is based on their location. Placing them near iron makes it an iron mine, near gold makes it a gold mine, etc. Currently gold, iron, and silver are available but stone will probably be added later on. Resources produced at the mines will be vital for creating jewellery, armour, and weapons.

SLIG 14 11 2016 9 19 55 PM

Bakehouse

Something I have wanted to add for a while. The bakehouse is a level 1 bakery which obviously uses flour, etc, to produce bread and other baked goods. Like most other businesses there will be more advanced recipes added that require further upgrades to the building. People will sometimes choose to buy bread directly from the bakery instead of from the market.

SLIG 14 11 2016 9 23 53 PM

SLIG 14 11 2016 9 13 30 PM

Other

Hard to list all the little changes I've made but some of the cooler things are:

  • New water
  • Volumetric fog
  • Fish, & other wild creatures
  • Lots of cool sounds
  • Many changes to my demo map, including a second town
  • Really good frame rate gains from optimizations

That's all for now! See you next time.

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