What's the deal?
We have decided to go a different route and just start porting as much of Rogue Spear as we can without limitations. It may sound ridiculous, but we got wind that we won't be stepping on anyone's toes if we do this from scratch. We can immerse players more by giving the option of single player as well as exposing more of the characters from RAINBOW.
What does it mean?
It means that we are trying to become more serious about our work. Which means that we have a lot of openings for a lot of potential ideas and work. We're now actively looking for player modelers, voice actors, and writers. Why? Because, we have some stuff planned up our sleeves. However, we need the community's help to make this work.
Become part of a talented team of texture artists, musicians, programmers, and critics alike.
We are seeking talented and creative concept artists skilled at conceptualizing a wide variety of characters, environments, and other game media and creating detailed art direction materials. Ideal candidates will present previous and current work demonstrating an ability to create and refine rapidly, but with an artistic precision that can accurately and efficiently translate into the asset creation process.
- Work collaboratively with art director, lead designer and other leads in defining the overall look, style, and atmosphere of the game.
- Create sketches, technical drawings, mood paintings, and story boards etc. of a wide variety of game assets, including environments, characters and set pieces.
We are seeking talented and ranged voice actors skilled in Australian, English, American, and German accents. You will be voicing various characters from RAINBOW.
- Strong understanding of the Rainbow Six characters.
- Work collaboratively with storyline writers, concept artists, and other voice actors.
We are seeking talented and creative 3D artists skilled at creating high-poly and low-poly objects, world models, set-pieces, and other high quality 3D game art based on concept art, research and imagination.
- Work collaboratively with art director, concept artists and environment artists to create the 3D models, objects, and set pieces that define and populate the game environments
We are looking for talented and experienced level designers eager to join our team.
Designers are expected to work in a collaborative team environment in the development of entertaining and cinematic game play experiences. They are responsible for the documentation and world construction of these experiences. Working with game play scripters, animators, artists, sound design and programmers, they are responsible for the implementation and tuning of the gameplay experience.
Applicants should provide specific examples of relevant work.
We are looking for talented and experienced writers who are interested in developing a storyline for the single player campaign of Rogue Reborn.
Storyline writers are expected to work in a collaborative team environment in the development of entertaining and cinematic game play experiences. They will work closely with the entire team to develop a basis for a storyline for Rogue Reborn.
This is the community's opportunity to contribute and establish a solid foundation in turning Rogue Reborn into something more than a multi-player frenzy.
We are posting this as news first. We want to give the immediate community an opportunity to look at the availability of positions. If you dream tactical shooters, then we want you.
To apply for any of these positions either leave a comment or email firstname.lastname@example.org