Rogue Reborn is a modern port of Rainbow Six: Rogue Spear. The primary focus of this project is to incorporate all the elements of the original R6RS while upgrading and providing new features without drastically altering the core game-play.
A look at a month of work, acknowledgement of a community, and the continual port of a classic. See how developers can utilize the weapon system, a peak...
rogue reborn
With ~200 members watching Rogue Reborn, we're looking to ask the community for help.
help us make this happen
Developer update - If you hate technical stuff, ignore this update.
small update
Shouldn't scripting/GUI-editing be easy? We want people to mod when Rogue Reborn is released. Here is what we are doing to make that process easy.
rogue reborn: technology demo (google's v8 and gui/game scripting)
The Rogue Reborn team has implemented a vast portion of the interaction system from Rainbow Six: Rogue Spear. Developer's Blog.
rogue reborn: rs interactions (climbing, opening, reloading)
Killhouse Double. The name just represents everything that is fun about RS. It's a big goal to get right. Don't worry though -- We have that part covered...
rogue reborn: killhouse double
The last week was a mix of pleasure and pain as we took the sound and renderer into different directions. We are proud to demonstrate a very fun stun-grenade...
rogue reborn: technology demo (openal efx + glsl)
Rogue Reborn is growing and we need your help to shape its direction.
we're growing. developer's corner. play testing. faq.
Weekly update. Showing off an almost complete Killhouse two-story, various changed to the movement, and the upcoming map. Rogue Reborn is a port of Rogue...
rogue reborn: killhouse two-story
There are many elements to RS that made it fun. Some of them glitchy, while others were just plain cool. What will Rogue Reborn keep?
how true will this be?
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