Now wishlistable on Steam!

Pre-alpha demo available here.

Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few.

Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game.

If the main levels are not tough enough for you, make your own with the in-game level designer.

Haul crates around

Build your own levels

Rocket Shipment is in early development. Further progress will be shared through devlogs on multiple platforms, including here, and on twitter.

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Pre-alpha demo release!


TL;DR: Demo is available through the Discord

Boy oh boy! I finally released something to the fans!

Yes it's only a demo. Yes it's pretty basic. What do you expect from a PRE-alpha demo?
But man, it feels good to get something out there.

This pre-alpha demo is a small reward towards the discord followers that have been supporting me for so long. It's also a way for me to test my work on a small audience, iron out some bugs and detect what features are needed most while workind towards the full version.

I'll continuously improve the demo until I have a demo version that is suitable for everyone (including a small tutorial, a "coming soon" screen, etc.)
This final demo version will be published on the official itch, GameJolt and Steam pages.

That's the plan. I hope it will work out.

Here's some of the changes I've done while making the demo ready:

- Build 5 official main levels to play
- Add a little destruction animation for bullets:

Bullet Destruction

- Adjusted resolution based zoom which could deform sprites a bit
- Fixed some editor related bugs
- Improved French and Japanese translations
- Implemented sound volume adjustment based on distance from player
- Implemented cursor hiding after a period of inactivity (only while playing levels)
- Added more logging for easier bug fixing later on

Join the Discord and come play!

See ya!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection


The last month I've made a lot of progress. Read all about it!

Devlog #012:Under the hood stuff

Devlog #012:Under the hood stuff


An update about my work on the game for the last 2 weeks

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels


I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates


Working on a level designer, game logs, scaling. So much to tell you!

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Rocket Shipment Soundtrack

Rocket Shipment Soundtrack


8 awesome soundtracks that will be in Rocket Shipment!


Looks cool!

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Latest tweets from @chocpinecone

Soooo.. what'a up? Whatcha working on fellow #indiedev? Share your games here! ⬇️ #gamedev

Jul 3 2020

Lunar Lander game but with real physics? 🚀 I got you covered with Rocket Shipment! - Deliver packages by grappling…

Jun 30 2020

I've heard different opinions... What's yours?? #hashtag #gamedev

Jun 25 2020

Ok, I did the thing! Nice to have you on the inner circle @LabsSkull @TommyVanSon @TheMeldstorm

Jun 25 2020

🏗 This is what gate construction looks like in the editor. First object to have multiple construction steps! 🎉…

Jun 24 2020

First major feature since the demo release! 🥳 Gates can now be added in the editor and work as intended!…

Jun 20 2020

Missed #indiedevhour, but still in time for #wipwednesday ? 🚪Here's some space gates I'm working on

Jun 10 2020

Released v0.0.6 today! 🥳 This one has some big improvements, like a 🇹🇷Turkish translation made by a Discord member!…

Jun 9 2020

Players kept landing too hard, so I made this 🚩 🚀 Hope this will help landing without crashing!

Jun 5 2020

🌟Finished transitioning between menu and level. 🤩So proud of the result! #indiedev #sfml #indiedevhour

Jun 3 2020

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