Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few.
Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game.
If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
Rocket Shipment is in early development. Further progress will be shared through devlogs on multiple platforms, including here, and on twitter.
Boy oh boy! I finally released something to the fans!
Yes it's only a demo. Yes it's pretty basic. What do you expect from a PRE-alpha demo?
But man, it feels good to get something out there.
This pre-alpha demo is a small reward towards the discord followers that have been supporting me for so long. It's also a way for me to test my work on a small audience, iron out some bugs and detect what features are needed most while workind towards the full version.
I'll continuously improve the demo until I have a demo version that is suitable for everyone (including a small tutorial, a "coming soon" screen, etc.)
This final demo version will be published on the official itch, GameJolt and Steam pages.
That's the plan. I hope it will work out.
Here's some of the changes I've done while making the demo ready:
- Build 5 official main levels to play
- Add a little destruction animation for bullets:
- Adjusted resolution based zoom which could deform sprites a bit
- Fixed some editor related bugs
- Improved French and Japanese translations
- Implemented sound volume adjustment based on distance from player
- Implemented cursor hiding after a period of inactivity (only while playing levels)
- Added more logging for easier bug fixing later on
Join the Discord and come play!
The last month I've made a lot of progress. Read all about it!
An update about my work on the game for the last 2 weeks
I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...
Working on a level designer, game logs, scaling. So much to tell you!
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