Full version releases on January 15 2021!

Now has a Steam page with a demo!

Rocket Shipment is a tricky physics based rocketship delivery game with an integrated level editor.

Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game.

If the main levels are not tough enough for you, make your own with the in-game level designer.

Release announcement small

Haul crates around

Build your own levels
New Editor

Rocket Shipment is in early development. Further progress will be shared through devlogs on multiple platforms, including here, and on twitter.

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Game development is such a weird field of work. Especially when doing it solo, you have to apply (or learn) so many different skillsets.
Next to the programming there is art and music involved, marketing, planning, social media, architecture, game design, testing, community management, you name it.

I embarked on a huge journey when starting to make this game in August 2018. My goal was to make something completely from scratch in a language I had not mastered yet. No usage of fancy existing game engines, just pure C++ code and a few libraries.
Was it worth it? Definitely! Even though it will probably not be a huge financial success, I have learned so much that will help me with future projects and the support I got was amazing.
Some of the key points I learned were:
- Learn how, where and when to market (I actually wrote a small article about that here)
- Be open to harsh feedback, it's usually the most valuable
- If you can, pay for things you are not skilled in or do not enjoy. It saves you time and results in better quality stuff than you could have made.
- Take breaks when you need them, and remind yourself of your goals
- Don't expect your first project to be financially successful. Instead expect it to be a stepping stone in the experience of game development.
- Create the smallest acceptable version of your game first, and build out afterwards.

I have pushed the release button this morning and loved it. I can't wait to see what happens, and what everyone will think of it!

That's it for my little snippet of game development.
Be sure to check the game out if you'd like! Here's a link!
If you do actually decide to play it, please consider leaving a Steam review. It helps insanely with getting more eyes on the game!

Release date has been set!

Release date has been set!


The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...

Devlog #028: Preparing for the Steam Game Festival

Devlog #028: Preparing for the Steam Game Festival


Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!

Pre-alpha demo release!

Pre-alpha demo release!


It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection


The last month I've made a lot of progress. Read all about it!

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Rocket Shipment Soundtrack

Rocket Shipment Soundtrack


8 awesome soundtracks that will be in Rocket Shipment!

nickirwin - - 1 comments

That's really interesting! Can I ask which engine you are using for the physics?

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LunarShuriken - - 1,275 comments

Looks cool!

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