Save Robo's home-world from the evil Zarnok Robots and their planet-encircling Fortress in this tactical action-platformer. Blast your way through hordes of an ever-learning mechanical foe as you navigate the labyrinthine corridors of the Fortress. Techniques that are easy to learn but difficult to master let you discover faster ways to traverse familiar environments as you seek to find the quickest route to stopping the dark reign of the Zarnok once and for all.
We've been working hard to polish Zarnok Fortress to make it the best game we can possibly make. Part of this polish has been programming, but a large part of it has been visual.
After getting a lot of requests to make the game more colorful, Will Vali (the game's artist) thought it would be fitting to make the protagonist more colorful too!
Robo's World: The Blulite Rocks had a very colorful world, but Robo himself was a simple plain grey, which is how he began in this game too. Eventually, Will pitched the idea of making Robo blue.
As much as I liked the concept image, I thought making him pure blue would be too much like Mega-man. "Well, adding more color will make him more memorable" Will said. "No doubt" I responded. "Of course, if we really wanted to make him memorable, we could make him yellow" (since according to color psychology, yellow is the most memorable color). "Actually, what if we kept the blue but gave him yellow accents?" I asked. "Let me try it out" Will responded.
The concept he sent back looked great, so we updated the character model in Spine and added it to the game. If we weren't using Spine, a change like this would have taken a LONG time.
While "Blue Robo" will only be present in Beta #2 and onwards, you can try out the game's Demo for yourself right now! You can grab Demo V5 from our website, robosworld.com or from Itch.io. Available for Windows, Mac, and Linux! Don't forget to vote for Robo's World: The Zarnok Fortress on Steam Greenlight!
We're going to keep polishing the game until we get approved on Steam Greenlight. Follow us on IndieDB to stay in the loop and follow me on Twitter for more frequent updates!
A huge milestone for Zarnok Fortress, the Alpha has gone live to Backers! Take a peek at Alpha game-play and learn a bit about the inspirations for the...
The long-promised overview of this special mode in the Demo and the design principles for all levels in Zarnok Fortress
Rejoice Duelshock users, Demo V5 allows you to select DPad for movement! Plus MUCH more COLOR and special effects!
Demo V4 brings some big changes but none larger than brand new difficulty choices, none more difficult that Hardcore! Challenge yourself to get through...
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The third Demo of Robo's World 3, features several upgrades which can be read about in the April edition of Robo's Report, the link is in the Description...
The official second demo of Robo's World 3 with several new features including a new interface screen and 5 special abilities!
The first Demo of Robo's World that features only a single Beta level and two enemy types. There are also configurable controls and a boss to fight!
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Looking nice so far. It seems like you're really getting quite a lot out of Game Maker.
somthing strange, and unlike to other, i like it)
It works, but needs more levels
Currently I am programming the entire game and enemies first, and then I'll make the levels. There will be more "beta-levels" in future demos.