So based on the reactions of the people who tried the game, we came up with a list of things to change. The big change is of course the maps. We have removed 5 maps because of several reasons. Also we have added 9 new map.
The reason we removed the maps are mostly because we thought there were a lot of filler ones. We had 10 maps with just the pylon and/or arrows and we have decided to introduce newer and more interesting tiles quicker. We are hoping to introduce something new every 5-6 levels.
The rate at which we update the maps are not decided yet, but we are hoping it's not more than 1,5 weeks time. Also, because we removed 5 maps, we decided to not add 5, but 9 new ones. In these new levels, we have introduces a variation of the current arrow which is only usable once. Also there is a new gameplay tile in the game that we call the U-Turn. It will always send you back where you came from. These are the last 'arrow' objects and from here on there will be way more interesting things added ( perhaps the teleport will be next).
The look of the game has changed as well. We have are now baking lightmaps to have a little bit more interesting lighting, but right now it might have too much contrast. This is of course work-in-progress so it'll improve soon. The ones who have played the first ALPHA will have already seen a first version of them, but we'll upload new screenshots for the ones that want to try it out.
Here is a shot of one of the new maps:
And here is the things we changed: Changes
Fixes
Alpha #2