RoboMinion is a 2D puzzle game in a 3D world. The goal of the game is to get the little robot to his destination, the finish tile. There is one problem however, the little robot can only turn to his right, so you have to guide him by placing different types of objects on the map. The are many types of objects to interact with and over 50 maps. If that is not enough, you will be able to create your own maps using the built-in editor and share them with your friends.

Report RSS RoboMinion update: Alpha #2

So based on the reactions of the people who tried the game, we came up with a list of things to change. The big change is of course the maps. We have removed 5 maps because of several reasons. Also we have added 9 new map.

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So based on the reactions of the people who tried the game, we came up with a list of things to change. The big change is of course the maps. We have removed 5 maps because of several reasons. Also we have added 9 new map.

The reason we removed the maps are mostly because we thought there were a lot of filler ones. We had 10 maps with just the pylon and/or arrows and we have decided to introduce newer and more interesting tiles quicker. We are hoping to introduce something new every 5-6 levels.

The rate at which we update the maps are not decided yet, but we are hoping it's not more than 1,5 weeks time. Also, because we removed 5 maps, we decided to not add 5, but 9 new ones. In these new levels, we have introduces a variation of the current arrow which is only usable once. Also there is a new gameplay tile in the game that we call the U-Turn. It will always send you back where you came from. These are the last 'arrow' objects and from here on there will be way more interesting things added ( perhaps the teleport will be next).

The look of the game has changed as well. We have are now baking lightmaps to have a little bit more interesting lighting, but right now it might have too much contrast. This is of course work-in-progress so it'll improve soon. The ones who have played the first ALPHA will have already seen a first version of them, but we'll upload new screenshots for the ones that want to try it out.

Here is a shot of one of the new maps:

And here is the things we changed:

Alpha #2

Changes

  • Removed 5 maps ( We decided it was too repetitive in the first 15 maps. So we removed filler maps. )
  • Added 9 new maps ( Total is now 19 )
  • Level 2 is now Level 1 ( We thought level 1 did not have any real purpose)
  • Tweaked the lightmaps for some of the maps ( Played with contrast and added a spotlight, this is all experimental and might be gone in the next build.)
  • The robot moves a little faster now.
  • New camera controls( You can zoom the camera now with the scroll wheel and the panning around is more smooth. You no longer can pan outside of the map, it will bounce back)

Fixes

  • Fixed the dark shadows in some of the maps ( This was caused by having 2 directional lights)
  • Fixed the lighting on the tiles you place (They now make use of the light-probes, so the lighting information is closer to the neighbours )
  • Fixed some maps having very easy solutions.
  • Fixed a bug where you could place an object in the void of the map.

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