prologue 1


Roadwarden is an an illustrated text-based RPG in which you explore and change a hostile, grim realm.

Main Features:

  • Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore.
  • Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests.
  • Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality.
  • Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm.
  • Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds.

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Frequently Asked Questions

Q: I can’t figure out what is this game’s genre.

A: Me neither. ; ) It has a lot of conversations and items to use, like an adventure game, and focuses strongly on the player’s character, so it’s like an RPG. An RPG with very small amount of combat, if this makes any sense. However, it also has a lot of narration and text in general, so it’s like a Visual Novel as well. And it has some gamebook-like branching scenes and invites the player to solve some puzzles by writing, so it has a pinch of an old school text adventure game...

Feel free to send me some ideas how to call this RPG/Visual Novel/text adventure hybrid. For now, you can say it’s an interactive fiction that tries to do some crazy stuff.

Q: How much combat can I expect from the game?

A: There’s a couple of events that involve combat, and they are based on decision making and preparing your character for the encounter. However, violence is just one of many activities that take place in the larger story, not the most prevalent one, nor the most important one.

Q: Some things that I saw so far could look or be written better.

A: Please send me your feedback! The game is still in an early stage of development. I’m going to experiment, explore some new mechanics, remove some scenes that won’t turn out as great as I want them to be... I’m more than happy to see your criticism!

Q: Is this set in the same fantasy setting as Tales From Windy Meadow or The Tavern?

A: It sure is! Though Roadwarden isn’t completely faithful to the previous games. The Viaticum setting was refreshed in many ways, but the general spirit of constant threat presented by nature is still very much in here.

Q: How long is this game?

A: I’m currently aiming at 10+ hours, but it strongly depends on how fast can you read and in how many quests are you going to involve your character. Just remember that the traveling in Roadwarden is very fast, so you won’t pointlessly walk around or fetch items from one part of the map to another. All things are played quickly, with no grind to deal with.

Q: Are you going to support languages other than English?

A: Only if the game becomes a large success.

Q: What about platforms other than Windows / Linux / Mac?

A: If the game turns out to be a success, I’ll be happy to work on some mobile ports.

Q: When can I expect the release?

A: We aim at first half of 2021.

Q: How about a pixel font instead of the one I saw in the screenshots?

A: You can actually use the game’s settings to switch to a pixel font whenever you want! But I’d guess that after thirty minutes or a couple of hours you may agree with me that pixel fonts are not really that comfortable to read. Nevertheless, if you think it’s more pleasant to you, it’s available.

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(Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm. It combines game mechanics of RPGs, adventure games, and Visual Novels, and you can add it to your wishlist on Steam!)

Greetings, travelers! The game’s development goes smoothly, especially content-wise. Since the last devlog I added 5 large settlements, more than doubling the previous amount, and it’s a delight to see how the areas and quests on my task lists get marked as “finished”.

00

The break from social media has been a relief. Spending less time on maintaining an online presence took a huge weight off my shoulders, allowing me to focus on what’s going to matter the most to the players. I hope you can forgive me for keeping a few surprises until the game’s release, and for now here are some highlights! : )

Interface updates

The shops are now denser, using fewer buttons and having an option to display more items at once:

01a

01b

The sleeping / resting spots no longer require any memorizing or guessing on the player’s side, instead explaining directly how they will affect the character stats:

01c

01d

What also affected the healing ritual for mages:

01e

01f

Also, the game no longer marks the “distanced” Attitude as the default option during conversations. The player has more freedom in looking at the options they find any interest in, without being pushed to seeing one of them as “the regular one”.

01g

01h

Due to popular demand, the game now highlights the Trade / Rest (Seek shelter) / Travel buttons to make it clear the player isn’t “stuck” in a conversation or interaction.

01i

And while there’s much more, let’s end with this tiny adjustment:

01j

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The character sheet

As the game gets more complex, it requires better tools to explain its rules, especially to the players who take longer breaks between play sessions. The character sheet allows the player to learn the rules in greater detail while also keeping track of various actions.

02a

02b

The map key

Thanks to the new icons, it’s easier to keep track of various services and opportunities. Unlocking new options and areas adds more icons to the key, so getting used to them takes little effort.

03

The upgraded inventory

Speaking of icons - how about a glimpse of the current item set from the game?

04a

I recently redrew about 1/3 of them. To those who’ve been following the game since its oldest demo I offer this humble reminder how things used to look like a few years back:

04b


To some encounters, mostly the combat scenes that are not a result of an ambush, I added an option to use the healing potions mid-action. The game keeps track of the possessed potions and reminds the player about them if it sees the PC is currently hurt.

04c

The glossary

I added a classic lore-explaining glossary to the journal. This way, the player can quickly learn about the setting if they feel lost in their journey. After all, it can be difficult to introduce all this information organically in an RPG with this amount of freedom.

05 7

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As the game grows, I find more ways to make its rules transparent and the events easier to follow. I still have to redesign the quest journal and I hope to simplify some of the rules after I thoroughly test the game in its entirety, but I believe that Roadwarden successfully adapts to its new environment. : )

Thank you for taking a look at this devlog, for your support and kindness! I hope you’ll agree the changes are promising, and that they explain why the work takes me so long!

06 6

Embracing the RPG Side - Roadwarden Devlog and New Demo

Embracing the RPG Side - Roadwarden Devlog and New Demo

News

On the new Armor, Appearance, and Nourishment systems, updated UI, rewrites, combat changes and more.

Everything Gets Better - Roadwarden Devlog

Everything Gets Better - Roadwarden Devlog

News

On updated visuals, ambient tracks, UI, vocabulary...

Improving The Basics - Roadwarden Devlog

Improving The Basics - Roadwarden Devlog

News

On the updated visuals, improved UI, new tools for the players, and quality-of-life additions.

Invisible Milestones - Roadwarden Devlog

Invisible Milestones - Roadwarden Devlog

News

On the reworked character goals, the new road, small updates, and more.

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Roadwarden 0.7.1 Demo (Windows / Linux)

Roadwarden 0.7.1 Demo (Windows / Linux)

Demo

Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.

Roadwarden Demo (0.7.1, Mac)

Roadwarden Demo (0.7.1, Mac)

Demo

Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.

Roadwarden 0.5.2 Demo mac

Roadwarden 0.5.2 Demo mac

Demo

Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.

Roadwarden 0.5.2 Demo (Windows / Linux)

Roadwarden 0.5.2 Demo (Windows / Linux)

Demo

Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.

Roadwarden DEMO (0.3, Mac)

Roadwarden DEMO (0.3, Mac)

Demo

Roadwarden is an an illustrated text-based RPG in which you explore and change a hostile, grim realm. This is the second public version of the game's...

Roadwarden DEMO (0.3, PC)

Roadwarden DEMO (0.3, PC)

Demo

Roadwarden is an an illustrated text-based RPG in which you explore and change a hostile, grim realm. This is the second public version of the game's...

Comments
Thaiauxn

It's been years, and I'm still very excited. Someone posted about Road Warden in out little Tucson Game Devs group and I was like, "I was there at the beginning on indieDB!"

Reply Good karma Bad karma+1 vote
MoralAnxietyStudio Creator
MoralAnxietyStudio

Thank you for your support! This game assists me on my path to becoming an old man while the entire world goes through historic, status-quo-challenging changes. : P

Reply Good karma+1 vote
LuomoAmava
LuomoAmava

Does this game have music? I write a lot of different genres and I am very versatile. Here's my youtube if you want some context Youtube.com

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LunarShuriken
LunarShuriken

Looks cool!

Reply Good karma Bad karma+2 votes
MoralAnxietyStudio Creator
MoralAnxietyStudio

Cheers, I'm glad you like it!

Reply Good karma+2 votes
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Latest tweets from @moralanxiety

RT @MoralAnxiety: So many paths to take in #Roadwarden... Big announcement next week. : ) #screenshotsaturday #indiedev #gamedevT.co

Aug 14 2022

So many paths to take in #Roadwarden... Big announcement next week. : ) #screenshotsaturday #indiedev #gamedevT.co

Aug 13 2022

I got Covid. 😒 Really bad timing, considering Roadwarden is meant to be released very soon, and every day I spend c… T.co

Aug 10 2022

RT @MoralAnxiety: Found some screenshots from 2019 #Roadwarden demo and compared them to the ones I took this week... What a long jou… T.co

Aug 7 2022

Found some screenshots from 2019 #Roadwarden demo and compared them to the ones I took this week... What a long jou… T.co

Aug 6 2022

RT @MoralAnxiety: A few late-game screenshots + the difficulty selection! If everything goes well, #Roadwarden should be released on… T.co

Jul 31 2022

A few late-game screenshots + the difficulty selection! If everything goes well, #Roadwarden should be released on… T.co

Jul 30 2022

when you spend 70 hours in a week replaying and debugging one game #gamedev T.co

Jul 28 2022

RT @MoralAnxiety: Some of the settlements my mage character visited during the last test run of #Roadwarden. One could say the game h… T.co

Jul 28 2022

Some of the settlements my mage character visited during the last test run of #Roadwarden. One could say the game h… T.co

Jul 27 2022