Rhythm Blade is an arena-based brawler. Your characters get assaulted from multiple angles by bad guys, and your job is to take them out before they'd do the same to you. You may be greatly outnumbered, BUT you have one important asset on your side: The soundtrack! By listening to the music playing and timing your attacks to the beat of the song, you will unleash powerful attacks to overcome your foes. Different attacks are tied to different notes, so timing and positioning plays an important role. NOTE: As of this time of writing, all in-game assets are temporary. I do not intend this game to be a game about a ninja battling other ninja's.

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Report RSS Pirate ship concept (view original)
Pirate ship concept
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Description

I want the location that the player will fight in to be diverse and different from each other. Each arena should basically have its own theme. One of the stages I'd like to have is a pirate ship where the player fights in the middle of a large battle. This piece of concept art also gives a good demonstration of the bird-view camera that I'd likely use for the game.