First there was the disaster at the mansion lab. Umbrella Corp. developed the T-virus, a mutagenic toxin for use in biological weapons. After breaking loose, living things mutated into all sorts of decaying creatures. The case was eventually closed, but Umbrellas experiments were far from over. Now it's the worst possible nightmare: a new virus runs rampant. All Raccoon City is infested. Blood-thirsty zombies, hideous mutations now overwhelm the community. When Leon and Claire arrive in town their nightmare in town is just beginning...You now control their destiny. If the suspense doesn't kill you...something else will.

Add file Report RE2SN HQ sound for Classic REbirth
Location
Games : Resident Evil 2 : Files
Filename
mod_vorbis.1.7z
Category
Audio
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Loboto3
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191.55mb (200,853,675 bytes)
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2,075 (1 today)
MD5 Hash
037cb2f94a4b3dbb300a2ee21c386b45
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Description

Sound pack to be used with Classic REbirth edition.

Preview
RE2SN HQ sound for Classic REbirth
Comments
lexas87
lexas87

This is the old version of 2015, new version completely revised 2018, can take here. Re123.bplaced.net

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Loboto3 Author
Loboto3

Tried converting that already, doesn't work too well. There are issues with a few files, specifically status sounds, also voices seem to be in worse quality than 37800 counterparts?

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Guest
Guest

Does that one work with the sourcenext? cause u said in the comments of those that the mod works with only the platinum uk version im confused... im trying to use this on sourcenext the sounds are a bit high pitched in stereo as well...

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Loboto3 Author
Loboto3

The original patch does not work on SourceNext, but this one does when you use it with my Classic REbirth DLL.

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lexas87
lexas87

Resident Evil 2 High Quality Music & Sound ver. 2018 Sourcenext Mega.nz

1. .SAP Music & Sound taken from GameCube 90% OST 10%
2. .SAP Voice taken from PSX 100%
3. .RDT fixed sound balance the sound evenly in both speakers 50/50
4. .EXE Official 1.1.0 patch by SourceNext

5. .DLL RE2 Classic REbirth v1.0.2 (30.09.2018) by Gemini
⊕ A full English translation (movies will still retain Japanese game title and subtitles).
⊕ Adds XInput support, which replaces the old WinMM legacy module. Shoulder triggers and directional pad will be recognized correctly.
⊕ Adds support for resolutions beyond 640×480 and also adds borderless fullscreen mode if you desktop resolution is below or equal to 2560×1440. Press F8 to cycle through them.
⊕ Fixes all lag issues found on Windows 10 due to broken DirectDraw emulation.
⊕ Fixes issues with music being mute when it’s supposed to play (i.e. RPD outdoor areas and Marvin’s office).
⊕ Adds support for extended modding via archives and DLLs that can be used to change game behavior.

Installation:
Attention works only on Sourcenext BH2 release

1. Install game.
2. Copy the mod files with the replacement in directory where you install game

Unofficial patch prepare: lexas87
Special thanks: resevilnemesis30, kalash49, Gemini

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lexas87
lexas87

The voice(new) remade 2017 PSX 37800hz resample(sony forge pro) in 44100hz, discovered that the non-standard frequencies the game plays with artifacts, 37800hz similar to the 4bit adpcm, RE2 only 22050hz or 44100hz works well, the same goes for music. Music(new) with GC because it is as close to the PC version of the sound and length of the tracks only higher quality.

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Loboto3 Author
Loboto3

It works totally fine when converted to OGG, I suppose the game libraries don't like what you fetched to it. On the other hand, upsampled voices sound noisy when ported to OGG.

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lexas87
lexas87

And Yes good music does not make sense without fixing the audio balance if the sound went to one right speaker )) Maybe this can be corrected using .EXE but I fixed it through .RDT

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Loboto3 Author
Loboto3

Only issue left about music is some incorrect panning, which I will correct later. The code is faulty, whoever made the port couldn't simulate too well how BGM works, but it can be fixed. After all Dualshock and Sourcenext use the same exact RDT, which I wouldn't touch since the original engine could handle all the music just fine.

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lexas87
lexas87

(OGG) main thing that after conversion the length of the track has not changed, or will be violated loop infinity sound. in addition to the left sound in one channel, there is a small problem, even some of the tracks are only in mono, the game does not play them in stereo, such as the battle with the alligator, factory , STARS room when Claire comes in. But that's half the trouble in comparison with RE1 there a limit on the size of the audio file 3mb.

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