Hey folks, Relic Space is a hex-based, turn-based starship RPG, and we've just updated our Demo with a load of new features to coincide with the Steam Tacticon festival!
The new Demo reflects the hard work that's been going on behind the scenes as we gear up for the Early Access release, with lots of new content and increased variety of tactical challenges. Naturally some of this content will only be accessible in the EA version, but the Demo certainly offers a taste of what's to come.
New Missions
A total of SIX new base mission types have been added to the previous three. The innovative procedural mission system in Relic Space means that each of these 'base' mission types offer a framework that allows for multiple variants and combinations of individual mission 'units' - so the total number of distinct missions available is actually well into the hundreds!
Piracy
There are also a number of new NPC interactions including...space piracy! Urgently need some sodium for a nearby construction project? Try forcibly demanding it from a transport ship belonging to another factions - if you dare face the consequences, that is!
Ruins
Another example of the varied new content in the game is the new wreck models, such as this ruined quantum lab. Each model will have it's own stories to discover, but beware of strange local effects such as quantum teleportation...
Change log
Full details of the changes can be viewed on the (see Demo 192) website.
Join the community
To discuss the game with fellow fans - and the developer - and get free early access to bleeding-edge builds, join the Discord. Alternatively sign-up to the low-volume newsletter to be notified of key updates and new releases.