Recruits is a squad based top down shooter. Inspired by games like Cannon Fodder, Alien Swarm and Jagged Alliance Recruits puts players on the front lines of the battlefield to accomplish your missions through any means necessary. Fast paced and packed with explosions, Recruits offers a wide variety of features that allow you, and your friends to take command of the action and lead your men to victory.

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Game is awesome so far! (Games : Recruits : Forum : General : Game is awesome so far!) Locked
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Sep 26 2012 Anchor

After playing the Alpha I can say its turning out great so far and I'm glad I decided to support it. I love top down shooters like this and I'm glad you chose the mature bloody route and impactful explosion sounds with destruction physics. I could mention things that I feel need improvements but its Alpha and I'm sure you're already improving them! =) As far as playability in the Alpha, I'm having low performance FPS on the Mission 1 map, and even with my older GTX 285 I shouldn't have any problems. Is this a optimization issue in Alpha?

Sep 27 2012 Anchor

Hello!
Thank you for the kind words! Im glad you like the game so far. As for the slow downs... we are still optimising the game as we go so things should improve in future, however, would you be able to just quickly let us know where exactly did the slow down occur? EG: Right when the mission starts? When you set off explosions? When shacks blow up? etc. That will help us pin point the problem a lot easier :)

Sep 27 2012 Anchor

Hey there!

The slowdown begins right when the level starts and is continuous throughout the level. It feels this way on the survival map but not as much.

I get like 30+ FPS on the Survival map, while like 20+ FPS on the Mission 1 map when nothing is even happening.
(Tested this on 1680x1050, 1024x768 and 800x600 no change in performance)

Specs:

E8400 Core 2 Duo 3.0Ghz
4GB RAM
Nvidia GTX 285 (306.97 WHQL)
Windows 7 x64

Edited by: outlawdesura

Oct 4 2012 Anchor

Ok thanks for the info, i'm looking into these slow downs for you. Hopefully you are still able to enjoy the game somewhat :)

Oct 9 2012 Anchor

3dRobbo wrote: Ok thanks for the info, i'm looking into these slow downs for you. Hopefully you are still able to enjoy the game somewhat :)


Thanks! I tried it again today with mouse lag/low fps but still managed to beat the first mission. Having same issues in Mission 2 as well.

Performance issues aside, I'm also noticing that some Sounds are higher than others? I have to turn the sound all the way down because its loud in general, but then gun sounds are low, foot steps are a bit louder, explosions and the "target spotted" voices are alot louder. Not a big deal I'm sure you guys are making great progress!

Oct 15 2012 Anchor

Hey OutlawDesura

We will have an update with some video options up in a couple of days. I'll follow up with you to see if they help you at all.

Oct 20 2012 Anchor

3dRobbo wrote: Hey OutlawDesura

We will have an update with some video options up in a couple of days. I'll follow up with you to see if they help you at all.


Okay sounds good can't wait to try it out!

Oct 20 2012 Anchor

Ok All the video options are up, we are just waiting for approval... I hope they help you out! Let me know how u go

Oct 21 2012 Anchor

3dRobbo wrote: Ok All the video options are up, we are just waiting for approval... I hope they help you out! Let me know how u go


Installed the new build! Love all the graphics options it allowed me to pinpoint what is causing the slowdown.

After some tweaking of the settings I've pinpointed it to "Dynamic Lights". I have everything maxed out and turned on but "Dynamic Lights" is the one that causes the big slowdown for me. And its a shame because without it the game looks darker.

Oct 21 2012 Anchor

Ahh yep.
Is the game playable with everything low and Dynamic lights on?

The Dynamic light is the Main Sunlight in the scene, It casts all the shadows for the characters and the trees etc etc.
There is only One dynamic light in the first mission
I'll see if there is anything we can do to optimize it. But it might be a limitation to slightly older PC's as UDK is a high end engine.

Oct 21 2012 Anchor

3dRobbo wrote: Ahh yep.
Is the game playable with everything low and Dynamic lights on?

The Dynamic light is the Main Sunlight in the scene, It casts all the shadows for the characters and the trees etc etc.
There is only One dynamic light in the first mission
I'll see if there is anything we can do to optimize it. But it might be a limitation to slightly older PC's as UDK is a high end engine.


Mission 1 at the beginning with nothing happening I get:

Dynamic Lights Off = 55 FPS with no mouse lag
Dynamic Lights On = 23 FPS with mouse lag

I understand my machine is fairly old, but with my specs I've been able to play any new game that comes out comfortably. Just beat Dishonored and that game was even built on Unreal Engine 3. XCOM Enemy Unknown also plays very well.

Edited by: outlawdesura

Oct 21 2012 Anchor

Ok no problems, i'll keep looking into it, there might be some things We can do.

If you get a chance. Could you try turning OFF Dynamic Shadows? But leaving Dynamic Lights ON
I would like to know if it helps. It would make the game Lighter, but without the performance hit of calculating the dynamic stuff.

Oct 21 2012 Anchor

3dRobbo wrote: Ok no problems, i'll keep looking into it, there might be some things We can do.

If you get a chance. Could you try turning OFF Dynamic Shadows? But leaving Dynamic Lights ON
I would like to know if it helps. It would make the game Lighter, but without the performance hit of calculating the dynamic stuff.


With Dynamic Lights On and Dynamic Shadows Off, I get 27-29 FPS on Mission 1 with nothing happening. And with that FPS I also get bad mouse lag.

Edited by: outlawdesura

Oct 21 2012 Anchor

Ok, Seems weird to get 30 FPS and get mouse lag. Umm Have you tried Windowed mode? with lower Res to fix lag?

Try These Setting at the same Time: (for Best Performance With decent Visuals)
Anisotrpic Filtering - 0
FXAA - None
Texture Resolution - Medium

Ambient Occulsion OFF
Dynamic Shadows - OFF
Dynamic Decals - OFF
Motion Blur - OFF
Bloom - OFF
Fog - OFF
Distortion - OFF

How does it run with these setting in and out of Window Mode?

Also maybe check your Nvidia Setting, I have had a player tell me about performance issues only to find that his Nvidia Control Panel was running the game in Software mode by default.

Oct 21 2012 Anchor

3dRobbo wrote: Ok, Seems weird to get 30 FPS and get mouse lag. Umm Have you tried Windowed mode? with lower Res to fix lag?

Try These Setting at the same Time: (for Best Performance With decent Visuals)
Anisotrpic Filtering - 0
FXAA - None
Texture Resolution - Medium

Ambient Occulsion OFF
Dynamic Shadows - OFF
Dynamic Decals - OFF
Motion Blur - OFF
Bloom - OFF
Fog - OFF
Distortion - OFF

How does it run with these setting in and out of Window Mode?


With these settings you listed above:

1680x1050 with Fullscreen On or Off = 28 FPS with mouse lag
1280x720 with Fullscreen On or Off = 31 FPS with mouse lag

Oct 21 2012 Anchor

I was looking at this Thread. Which might mean its a slight limitation to UDK
Forums.epicgames.com

Try Vsync On and off to see if one or the other fixes the lag.
Other wise Im going to have to talk to my programmer about this issue and see if there is anything we can do. I'll try to acquire a computer with your similar specs to test on and let you know how I go.

In the mean time, the game is totally playable with Dynamic lights off (it will look alittle dark on the Daytime levels but at least you can play for now)
I'll get back to you, and sorry for all this hassle... :(

Oct 21 2012 Anchor

3dRobbo wrote: I was looking at this Thread. Which might mean its a slight limitation to UDK
Forums.epicgames.com

Try Vsync On and off to see if one or the other fixes the lag.
Other wise Im going to have to talk to my programmer about this issue and see if there is anything we can do. I'll try to acquire a computer with your similar specs to test on and let you know how I go.

In the mean time, the game is totally playable with Dynamic lights off (it will look alittle dark on the Daytime levels but at least you can play for now)
I'll get back to you, and sorry for all this hassle... :(


Hey no problem! I appreciate the help. Not everything can be a simple fix I understand that, keep up the great work! =)

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