The third episode is coming closer to completion. It's becoming a little more unpleasant.
I started to work on this one in Unreal Engine 4, but it's looking like Unity is going to be the choice for this one as well. The flexibility of Unity is too valuable. It saves a lot of time; which is invaluable developing on my own.
Purchases of the first episode will really go a long way for the development of the other levels for episode 3. As the episodes get further in I'm going to try to come up with more unique environments of all types that have various puzzles incorporated into them.
The inspiration for this environment comes from the "amorphlesh" in my game Coldenlight. It is an amorphous entity that grows consumes and creates.