Well, Unity is a bitch as always, crashing here and there, so no lightmaps yet, but here it is ! Pretty damn proud of myself =)
The track is "Blink" by Ajgor, took just for the vid.
Blocked out the second level before detailing. Came up with the seruous issue - if your mech can jump and fly, its really impossible to make any borders at all. Decided to make every next scene more loose and free, there is no point in making walls really. Just let em go wherever they please.
Monorail holders was simple and boring, so a gave them a new special look
And those new scenery nature of the new world - some crazy mutated stuff is going on here !
Last BUT NO LEAST !
Check this out ! A wonderful person and an exelent actress, Hayley Nelson (Haylizbeth) is doing our voice for Rin !
Check her vebsite ! Hayleynelson.com
Thats it for now folks, leave your feedback, share with friends ! =)
Everything looks amazing, you could limit the mechs elevation and make it seem heavier when it reaches a certain altitude. Is the mech thrusting to fly? or flying like a aircraft? If it was thrusters you just limit how long you can thrust for, then make invisible boundaries keeping the mech inside the level.
well, its not a "flying" really, more like double jumping and gliding. Flying like an aircraft would be too much work for me, imagine the size and scale of the surroundings =)
gahhh the click bait butt got me again
What did you expect ? There is still butt in the video ! =)
Looks great. Like the preview image!
Nice, keep up the good work
Asset work is solid. Love to see some more gameplay maybe missions/goals being played out. Keep up the good work! =)
Thanks ! One step at a time )