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Pulsar is a modern team based space combat game with up to 4 teams and 10 players per team. Full of fast paced action, team based tactics, and strategy, Pulsar is sure to please even the most serious action games, while being easy to play and easy to learn.
This early concept was developed in XNA/C# using a home grown engine. A few months ago I decided to switch over to Unity so we'd be able to support more platforms and support larger networked worlds. I'll be creating an updated demo soon, but for now, take a look at a squad of fighters escorting a bomber, and on their way to take out an enemy base.