Project R is a bunch of systems put into one project to make an open ended rpg made in rpg maker vx. It uses the Requiem active battle system so all fights are in real time, Allowing you to quickly travel around the world without the hassle of the random battle system. The world is split up into several continents each with there own features and races, such as the continents of Shining - a forest filled continent with monsters to match and the continent of Cerinaty a desert covered land with many secrets to uncover. One of the unique features of this game is the way you form your party. Hidden across the continents are special items of summoning. Once obtained you can use these items to summon there specific monster that will aid you in battle as well as other tasks. You may only have 2 out at a time but are able to switch between them at any point in game. More info coming soon.

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This is in the early development stages of the game things will probably change : Please add your own suggestions

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About the game v2

Bosses
Fighting a boss in Project R isn’t as simple as running up and hitting it, it requires you to use a different strategy thinking about the element of the monster and its attack patterns. For instance one boss requires you to solve a puzzle while it summons monsters to attack you. once you have killed a boss it will be dead for good and the land it had invaded will change to represent that.

Mercenaries
Throughout the world you will come across men/women who are willing to fight for gold, you can hire and fire them as you wish but they keep the levels they gained while they traveled with you. So if you need some help in a dungeon and cant summon just go and hire one of these guys to help you out.

Monster raising system?
Its an idea to have a class that can capture monster eggs and raise them to fight alongside them in battle, but I think this will be to similar to the summoner class so its only an idea at the moment.

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