What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago. Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.

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We have a new gameplay trailer of Earthlock: Festival of Magic.

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Hey everyone!

Here's a report from GDC 2015!

This year we brought Bendik, Frits, Eivind, Kenny and Thomas for the show floor at GDC Play. Eivind won a scolarship so he has been off to lectures about Artificial Intelligence and other cool stuff.

We were invited to showcase Earthlock at Microsoft's indie event in San Francisco. It was a superb event with a bunch of other awesome indie developers we were proud to be amongst.

Progression update

Since GDC we have been busy with:

  • Moving the project from Unity4.6 to Unity5
  • Changed Version System to Perforce
  • Cleaned up the whole project removing unused assets and obsolete elements.
  • The art team is busy making new concept art for all the areas that still need to make it into the game. Here's a sample:

It has been a bit tedious, but now that it is done, we feel lighter and are ready to take on the last part of the journey.

And here is the gameplay trailer

I'd also like to introduce Thomas French, our new Senior Game Designer. Thomas started working for us this month, and is bringing a lot of experience to our team. He spent the last 10 years with Rockstar North working on GTA4 and GTA5.

Best regards,
Snowcastle Games

Comments
alimux
alimux

awesome work !

Reply Good karma Bad karma+3 votes
bufferoverflow880
bufferoverflow880

keep going :)

Reply Good karma Bad karma+1 vote
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Earthlock: Festival of Magic
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Windows, Mac, Linux, XONE, PS4, WiiU
Developer
Snowcastle Games
Engine
Unity
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