Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.
I submit to your attention the next version of the game BOAT (LODKA) .
This time, game is available on Windows and LINUX platforms.
In comparison with last assembly, it is possible to find in game:
The updated water
(New shader, changeable geometry, procedural creation and transparency)
The improved behavior of warships of the opponent
Qualitatively new calculation of torpedo attack
Calculator of calculation of torpedo attack
Manual targeting of torpedoes
The improved behavior of the tool
The increased gun deviation corners.
The increased maintaining control by fire
Enertion of the movement and turns
The pumped-over crew
Division of crew on specialties
The improved behavior of devices
The camera watching a torpedo
And many defects are also eliminated.
Big request, owners of LINUX, report, whether game is started at you.
In need of additional information on management or calculation of attack, write, I will surely translate manuals. Now they are available only in Russian.
New water - new shayder water = wave + transparant! New sea water created! Now the sea has its own character.
I managed to make automatic calculation of an angle of attack. At first it was manual calculation on the calculator, but now it is full automatic calculation...
Work on game is continued. Unfortunately, amount of works small. It is explained by impossibility fully to work while in overload power supply networks...
Time of tests came to the end. The moment came to correct the found problems.
demo version game LODKA for linux platform. Version build 0.1.7 It is the first version focused for Linux.
First available version of the game LODKA Size: 21.2 m ver 0.1.5 file format: archive 7z
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Dear users, oversee the project !
Provide honor - to select a project LODKA!
I do not know what to do ! Any news about the release - archive!
english? please????
Localization of game it will be obligatory. It is necessary to wait. One of demonstration versions, will be directed on localization under the English version.
Looks good.
Thanks)
Be signed and watch, it will be interesting!
Looks cool, tracking. Reminds me to the battlestattions saga on how it looks like. And if you have a linux version I could test it on my mint :)
Too high level. I don't think that it is capable to reach. Now only win the version if the multiplatform turns out, I will surely report.
The VolGame studio was today 3 years old!
Passed three years since the VolGame studio started.I want to thank all those who at different times gave feasible support, helped and supported us.In honor of birthday, I would like to give a small present.
The main project of studio - LODKA. Everything who will want to receive the version of the project closed an alpha, can simply subscribe for the project and to leave the message, having expressed the desire to receive alpha version.I report in confidence, the closed alpha-version is planned for the beginning of September. At present terms are maintained and I expect timely finishing of the closed alpha-version.
Are you from Slovakia or Czech rebublic? Becouse "LODKA" is in my language small ship :D So very creative name :D But good luck with it.
No, Russian Federation. :)