First of all, if this game was written with anything else than Powershell 2.0 it'd probably be better.

Why did I decide to use Powershell?

When I started working on this, I was still an apprentice. My company was working with windows only, so Powershell is a quite powerful tool. When learning a new language, I always try to create something. So I started working on some tools using Powershell and Windows Forms. This resulted in some simpel tools, using Windows Forms as GUI. But I wanted to learn something about window management in applications, so I wrote a 2D engine (using Picturebox) which worked well and decided to continue and create a game.

Main Ideas of PowerHeroes:

  • Use 16x16 (or lower) resolution graphics
  • Use simple mechanics
  • Turn based gameplay
  • Maximum 1.44MB size (Floppy Disk)
  • Multiplayer, Singleplayer
  • Powershell 2.0
  • Take mechanics I know from other games (WC, Wesnoth, HOMM)

What is PowerHeroes now?

It's a mess, at least the code is. The game itself works as I'd like it to. You have to gather some resources, build buildings to expand your production, raise armies and finally defeat your enemy. The game supports up to 4 players, either local multiplayer or network multiplayer.

I'm not a fan of "reviews" from other people, so I will just stop writing, this is a free game, test it and have your own opinion on it.

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Version 0.6.6 - 20200517

Version 0.6.6 - 20200517

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Latest Version of PowerHeroes. Visit Github for Changelog.

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PowerHeroes
Platforms
Windows
Creator
Spikeone
Engine
Custom
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