Emotions through gameplay, Project Plufby World is our attempt to combine online sword fighting gameplay with emotions that are visually changing on your character. Plufby world is currently a working title and will change once we are further in development. We are working together with sword fighter Mishael Lopes Cardozo we are creating a historical correct sword fighting system that offers a large variety of tactics.

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This week's new emotional state unveiled, basic character creation from start to finish, artist details, and what to expect next from Project Plufby World.

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The third emotional state is Grief, this is a state for the less skilled players and can be achieved by losing a lot of fights. The idea behind this state is the fact you sort of surrender to your fate, you don't run away but instead stay and fight. (Never give up, never surrender!) applies here but you still end up losing. The aspect of sadness can be found in the blue color, tears and scars from lost battles. People might mock you for being in grief but do remember you will have the ability to be underestimated.

Grief Character

The process of creating these characters has been fun but also a challenge, here you can see how the base character was designed from start to finish. Starting with the outlines we glued together the base, sadly we had to cut KFC due to copyrights and what not.


From this base the artist created a first sketch that applied to the description given. And from here on it's a lot of red lines and text work, pointing out what's wrong and should be changed or is right with the design.

Base 1 Base 2 Base 2 Base 2 Base 5

Final Concept
Neutral Character

The artist responsible for these wonderful concepts is Zoe Zong, we found her on ConceptArt.org and instantly fell in love with her work. She has a great diversity in art styles, from realistic to cartoon and was a perfect match for this project.

You can find more art here: shuzong.deviantart.com

Next week we will post the final emotional state, rage design process, and hope to have time to polish up a small prototype for you to play.


Damn. Concept is so pretty. Fantastic idea - a lot of details and not too much of them. I mean there's balance You didn't overdo it. In one word: fantastic.

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