Pixeltastic bombastic retro fps fun for mobiles and computers.

Post news Report RSS Tricky part of balancing blood and gore

Users wants blood and gore but store fronts dont like it that much.

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Pixelstein is a old project now and a small experiement that growed during its 2 years of development.

The ai is dumb and made it that way to be simplier on mobiles but maybe its time to upgrade the ai with proper pathfinding?

But its a tricky part because its supposed to be a casual shump fps mashup.

To smart ai could take away some of the fun bits.

One of the biggest problems i have also is to have a level of blood and gore that google play accepts and many countries.

Some countries have a complete bann of games that show anything red on the screen but pc users wants splatt and gore.

My simple solution to this where to use a simple compile flag at the start of the code to change blood color for builds on mobiles on and off.

I already have compile flags for html5,pc,android and demo versions when i compile.

My game engine is built from the ground up with the agk framework that works great for me.

The basic bits and easy to use.

I hope all you gamers like the new gore and splatt system in pixelstein.

Taking a week off now with all game coding to get some energi back.

Cheers the p8b team.

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