We neglected to write about TRI and us for a bit too long time now – with a reason. Perhaps you heard about it, but there recently was severe high-water in many places of Germany and other countries. As there were record water levels in a lot of rivers this time, and as we live right between two arms of the Saale, water came to our house pretty determined. Luckily the flood didn't reach our own door, but half a meter more and we probably would have needed to wipe disgusting dirty stains from the floor and our furniture.
As we couldn't reach our home for several days and also didn't have any electricity and warm water for over two weeks, we had to pause all development for a while and do some imposed vacation. Some other not so positive things happened, too, but those I don't want to explain further – I guess it suffices to say that health problems are bad, everywhere and always.
This all leads to sad news: the upcoming update for TRI probably needs some more time, again. Money will be running dry in the near future, and we have again once to do paid assignments (by the way, if you happen to know anyone who wants to have a game or 3D characters made, send them our way ;-)).
As already seen on Twitter, the following screenshots show one of the level that will be in the next update of TRI, introducing the actual reflection of light rays:
On the happier side of this status update, TRI is now also available on GamersGate. Just so you know we're still eager to finish this game!
Additionally, some time ago we got the Android plugin for Unity3D and in the last days I finally came around to actually port some of our games. To be exact, the apps we already made for iOS, the role-playing game Pitman and the puzzle game Tumblox, are playable now on your Android device, as well two of my jam games, Double Rogue and HATESNAKE3D. The latter one is also free to play for everyone on Kongregate!So if you need your fix of rogue-like, puzzle or insane arcade action on a mobile device, we might have something up our sleeves. :-)