Pirates Adventure is a sidescrolling action adventure that plays much like the beloved Zelda games. In the game you take the role of the pirate Morgan who, after being betrayed by his crew, wants revenge and goes on a quest to gain the strength necessary to get it. The game aims to have an unique style

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Description

Preview of the pause menu and interface elements using placeholder graphics/animations. The pausemenu is pretty much entirely functional, apart from the game actually equipping skills/items/the works (since they have not been made yet). The interface is also present (the red shield thingy on the bottom of the screen), though that is not yet active (health still needs to be implemented).

I decided to put the entire thing in the actual demo level instead of the test map I use to test code. Wanted to know what it is starting to look like :). Unfortunately, that strip is the only place you can actually walk, since collission (and the ability to switch depths) has not yet been added to the demo level. I will change back to the testing map though, this was merely a "it was stronger than me" moment :P

Next up; some actual gameplay! I will be working on the attacks/skills next.

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cridia
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IngameFootage_160311.wmv
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