Humanity has reached the far ends of the galaxy and brought along war and destruction. The last energy crisis has begun and every human faction is fighting over the last few resources left in the universe: the stars. Technology has come so far that solar energy can be turned into any material. What was once the only hope for humanity on earth is now the last resort for human kind. The war ships are controlled from afar to prevent human casualties. Each ship is of modular design and modifiable down to the reactors and thrusters. These ships are the only force standing between waves of enemies and your last hope: Perseus.
Every game has content that needs to be loaded in an efficient and reliable way. Best way to do this is by having editors which create game specific data...
editors
Finally back to development after a few weeks of adjusting to a new job. Added a nice and smooth texture effect which allows for morphing of any texture...
morphable textures and module overlays
In this weeks update notes we will talk about the new damage model added to the game and the new and intuitive movement controls.
update notes - week 7
Module and ability icon designs are completed and are slowly but steadily implemented along the new visuals into the game. Enhanced netcode concerning...
update notes - week 5
Skipping a week due to lack of interesting and noteworthy updates and jumping directly into some gameplay information. This time we will talk about movement...
update notes - week 4
For this week we have introduced Pixel shaders and new ship builder with full mouse support!
update notes - week 2
First update notes posted on IndieDB. We implemented a major change to the engine enabling full screen. And some smaller changes to the gameplay concerning...
update notes - week 1
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