Pegasus Rising It's a fast-paced, team-based, multiplayer space shooter with RPG elements, a well-fleshed backstory, and plenty of ambition for up to 50 player. Upgradable parts, synergistic ship classes with flexible equipment and modular levels that randomly assemble before each match as well as fixed maps. Different mission objectives will force players to a new kind of teamwork in reaching the faction goals.

Post news Report RSS Alpha 0.0.5.7 Status

New gui interface, ingame Scoreboard during mission, damage effects on Shields, Planetary Map Test, tbc.

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We show some recent features we are working on.

Shield Damage: as long as your shield is up - absorbed damage is recognized by a flickering effect.
Shield is recoverable as long as your regenerator unit is working.
Hull is absorbing the rest of the damage... or not.

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Planetary Map Objects in this case with cloudy atmosphere.

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to reach the surface you got to break through the higher clouds.
(we are not sure at this point wether atmosphere will influence the ship handling)

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But when you finally got there you have a lot of hide outs or trap locations to get rid of your hunter...

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