Pegasus Rising It's a fast-paced, team-based, multiplayer space shooter with RPG elements, a well-fleshed backstory, and plenty of ambition for up to 50 player. Upgradable parts, synergistic ship classes with flexible equipment and modular levels that randomly assemble before each match as well as fixed maps. Different mission objectives will force players to a new kind of teamwork in reaching the faction goals.

Forum Thread
  Posts  
Shield & Hull (Games : Pegasus Rising : Forum : Gameplay : Shield & Hull) Locked
Thread Options
Sep 19 2014 Anchor

Every Spacecraft from Interceptor to Carrier uses 2 depots:

Shield is a small depot which will absorb any damage until the Shield is falling down.

As long as the referenced generator is still working the shield will recharge slowly over time.


In case there is no more Shield available or the Shield Generator is destroyed all following damage will affect the hull until the hull gets destroyed too and the spaceship warps to the nirvana


Clearly your chances to survive are much bigger with the working shield but its no 100 % safety either because of weapons that will do f.ex. Combination damage or Hull-Only damage that is mostly ignoring shield barriers . . .


Suggestions, ideas or counter arguments ?

Edited by: probotec

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.