Pegasus Rising It's a fast-paced, team-based, multiplayer space shooter with RPG elements, a well-fleshed backstory, and plenty of ambition for up to 50 player. Upgradable parts, synergistic ship classes with flexible equipment and modular levels that randomly assemble before each match as well as fixed maps. Different mission objectives will force players to a new kind of teamwork in reaching the faction goals.

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Destroyable Environment (Games : Pegasus Rising : Forum : Gameplay : Destroyable Environment) Locked
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Sep 19 2014 Anchor

Most of the Map Components will be destroyable during a mission.


This will influence and affect the whole level setup too regarding that destroyed asteroids will throw fragments around.


Even destroyed enemy spaceships will break apart and throw pieces of metal aroundso you should pay attention when you are hunting an enemy from behind to avoid crashing into the metal fragments.Of course Fragments can be destroyed too.


At this point we are not sure about wether to give extra points in destroying crap and pieces from the map (to avoid friendly ships from crashes ) or destroyed asteroids will throw additional pickup items as ressources, credits or f.ex. shield energy....


For the moment 4 different materials have been realized.

Each material got his own damage resistance for example:

Ice - will crash easily and takes full damage

Rock - more stable but still taking full damage

Magma - this hot fluid material is absorbing a lot of damage before it will break apart ...

Metal - can absorb more damage and is a stable material


Suggestions , ideas or counter-arguments ?

Edited by: probotec

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