Pegasus Rising It's a fast-paced, team-based, multiplayer space shooter with RPG elements, a well-fleshed backstory, and plenty of ambition for up to 50 player. Upgradable parts, synergistic ship classes with flexible equipment and modular levels that randomly assemble before each match as well as fixed maps. Different mission objectives will force players to a new kind of teamwork in reaching the faction goals.

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Battle Ressources (Games : Pegasus Rising : Forum : Gameplay : Battle Ressources) Locked
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Sep 19 2014 Anchor

There are two main resources each faction needs to invest to continue the battle.


Whenever a player is selecting and spawning in a ship class the faction has to afford one spawn point ( the human resource: pilot)

and a certain amount of tec points that's is depending on the selected ship class and the used equipment (as the technical invest for the fighter).


Clearly bigger and better equipped ships will cost more tec points because of the improved stats - on the otherhand a loss of this ship is more painful for the faction resource depot than a small fighter.


With this mechanism there is no limitless spawning until the time is up and each player is forced to mind the overall resources instead of doing stupid Rambo action.

Of course the amount of resource you use will affect the finish score of your pilot.


If you use more faction ressources than other pilots the Tactical Command expect you to destroy more enemy resources with the bigger craft.


Suggestions , ideas or counter-arguments ?

Edited by: probotec

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