Patron builds upon the foundations laid out by the staples of the survival city builder genre and enhances the experience with a large research tree and by introducing intricate social dynamics into the game and the genre in general. Happiness, the standard simple feature of all such games, in the case of Patron is a complete gameplay system in its own right.
Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.
Each individual citizen in the town has his needs, desires and issues troubling him or making him happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, he’ll be happy. Works the other way around as well.
To make the best of the opportunities in this new land, you will need to construct residential houses, farms, production plants, manufacturing buildings and dozens of other buildings needed to harvest the riches of the land.
Every decision you make as Patron will be met with different reactions from different social groups. You'll need real political talent to balance sensitive matters as religion, immigration, loyalty, poverty... Whatever you choose to do can lead to unforeseen consequences years later.
Managing your tasks and citizens in a timely and efficient manner allows you to prepare and adapt to external variables like harsh weather or different seasons.
The world is changing and you must make sure you're advancing at the proper pace. Only by constant advancing and research will your society be able to stand the test of time.
No matter what you do, unexpected tragedies can always strike your people. They will look to you for protection and help.
People also need external signs of their success. Build and arrange numerous beautification elements of your city, and make sure everyone is rewarded for their hard work.
Greetings Patrons!
It is the 28th of September and as we said the last time, we've prepared a nice little surprise.
It's called Mare Nostrum and, not counting the Supporter Pack, is the first piece of DLC for Patron!
Settle the islands of the "Mare Nostrum" in the brand new DLC for Patron! New maps, buildings, resources, and production chains are waiting for you to include them in your successful colony on the Mediterranean.
DLC INCLUDES:
But that's not all! We've prepared a nice update for the base game as well! There's actually more things we've done, but they're required more testing so we'll be releasing a few more smaller updates over the next couple of days. Without further ado, here's the changelog:
As always, govern on!
Update 7 for Patron brings modding support and Steam Workshop integration!
After long development and constructive help from community, Patron reached 1.0 version.
Patron – one of the most anticipated city builders launches limited Playtest access on July 17th.
Short recap of the Steam Next Fest and release plans for Patron on August 3rd!
a darker version of the dirt road as some folks have said the default one is to light extract the file and over right the original
This mod changes all of the UI in the city builder Patron to be darker and, more importantly, semi-transparent.
A simple mod for city builder Patron that changes all in-game weather to sunny.
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Looks interesting.Tracking^^
Thank you very much. We appreciate it :)