A fully dynamic haunting-simulator. Experience the horrors of a haunting that's never the same twice. SEE THE SYSTEM REQUIREMENTS BEFORE PURCHASING. Test out the beta to make sure the game will work on your computer. Features: Free Content Updates: New scenarios, locations, characters, gameplay mechanics, and more! Sleep System: Switch to static cameras to watch the house as you sleep. Creepy Sound Design: Headphone users rejoice! Controller Support: Xbox 360 controller and Mouse & Keyboard support. Dynamic Hauntings: No haunting is ever the same thanks to the complex action-reaction and randomization system I made. First-Person Camera: Much like Paranormal Activity or Blair Witch Project, the view is that of the camera. Intricate Ghost Story: Uncover the mystery through journal entries. Graphics: Unreal Engine 3 makes Paranormal look amazing, implementing many of the latest graphical advances. Push your computer (and sanity) to the limits!

Post news Report RSS Progress - 6/5/2012

BETA 5 AND BEYOND! If you pledge $30 or more on Kickstarter, you gain access to BETA 5 and every beta after it. You also get a free copy of Paranormal when it's released!

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If you pledge $30 or more on Kickstarter, you gain access to BETA 5 and every beta after it. You also get a free copy of Paranormal when it's released!

Other than making Paranormal CLOSED BETA 5 available to pledgers of $30 or more, I've begun my work on the yard (new area to explore!). What horrors await you outside the walls of your home?

A Mac OSX version of Paranormal will also be available at launch! Keep funding the Kickstarter to ensure the Mac version gets updates as often as the PC version!

Changelog So Far:

  • Removed jumping.
  • Fixed most of the control issues.
  • Replaced what was left of the UDK default HUD.
  • Added in new menus.
  • More story content (backstory).
  • Modified most of the hauntings.
  • Added Trophy UI popups.
  • Made sleeping more interesting (you'll see what I mean).
  • Fixed Hell On Earth trophy.
  • Added a useless weather system (adds atmosphere, rain can be visible from the kitchen window sometimes).
  • Improved the camera shader.
  • Finished the attic.
  • Added Tiered Haunting system.
  • Added UI tips that give more direction (battery is running low, go sleep to recharge it, etc.).
  • Finished the storage closet.
  • Added strange apparitions.
  • Added location names.
  • Added dates to be displayed after every night of sleep.
  • Added TV scare.
  • Added end of the game cinematic.
  • Added settings menu.
  • Fixed various crashing issues.
  • Removed slowness on the stairs.
  • Tweaked volume of certain ear-splitting events.
  • Revamped the sleeping system, added Static Cam Nights.
  • Remade the flashlight (camera torch), changing it from an omnidirectional point light to a spot light. I also dimmed it for immersion factor.
  • Added subtle hauntings that will take a keen eye to notice.
  • Changed the acoustics of the house a bit.
  • HUD tweaked and improved.
  • Attic scare improved.
  • Updated to newest version of UDK to help stop crashes.
  • Tweaked lens flares.
  • Added new icon/logo.
  • Replaced voice acting.
  • Mac support added to final version of the game.
  • Darkened the house and flashlight.
  • Fixed some issues caused in engine upgrade.
  • Added stickman. Yep, I'm keeping quiet about him.
  • CLOSED BETA 5 testing available to $30 or more pledgers on Kickstarter.

My goal is to release the game by Halloween 2012 (October 31, 2012). If it gets finished before then, I'll have to release it earlier. When the game gets finished depends heavily on your feedback from playing the betas, so please comment on them! Thanks!

We've hit our Kickstarter goal of $800! Let's keep going! Our new goal is $1500! A pledge of at least $20 is considered pre-ordering the game! A pledge of $60 will get you and two friends a copy of the game when it's released! Spread the word!


The Kickstarter project will help fund the game's development, production, PR, and publishing. I intend to release Paranormal on Steam and/or Desura, but I can't do it without your help! Thank you so much!


If the game get to STEAM, how much will it cost?

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MattCohen Author

It will not be very expensive. The exact price, I'm not sure yet. But it will be a fair price.

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ok, you could launch a new version of beta 4, without those bugs.
Sorry my english is terrible XD

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