The game was released in 2011 by CANUPA, a small consortium of freelancers from Berlin.
(see Canupa.com for more info)
The idea was to make a game that could be described as "canabalt/solipskier in space" -- a one-level-survival-super-fast-bullet-hell-shooter. It was prototyped in flash and ported to iOS using corona sdk.
We started development in July 2011 and since then the game had several updates in which we added powerups, more enemies, rankings and... the super boss!
We're open for suggestions and bug reports.
The Homing Missile is the latest addition to our little one-level-hell shmup.
We fixed some minor bugs and cleaned up the code.
I uploaded the binary to apple for review yesterday
-- the update will be released as soon as possible.
A gameplay trailer will be available on our youtube channel
visit Canupa.com for more info
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