A simple 2D-platformer inspired by Mario and some other titles. You can find 10 levels, 4 weapon types and few enemies in it.
Papercut still has some bugs, but they aren't too annoying. Game was made as a university assignment using XNA Game Studio 3.0. Papercut is actually our first game, so don't judge it too seriously.
Font used in game - Aguzlo.
SHORT MANUAL
Default controls: left/right arrows - move left/right; up arrow - jump; z - fire; 1,2,3,4 - change current weapon.
Find exit door to finish the level.
Fixed some bugs in game's collision system (although not all). Slightly changed animation of laser's interaction with enemy robots. Added a bit of randomization to enemies' start of moving.
Also added player's score calculation: you can't see your current score, you're only shown your final score when hero dies or you finish the game. Score is assigned in letters (F - worst, S - best).
You can find new installer at Papercut's downloads.
New version of Papercut. Setup file automatically installs .NET Framework and XNA Redistributable from Internet (if you don't have them). After installation...
Setup file automatically installs .NET Framework and XNA Redistributable from Internet (if you don't have them). After installation you can start game...
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