Be a gravity ninja as you battle your friends within the pages of old story books. Run up walls and on ceilings, and then invert your gravity for a surprise attack. It's chaotic yet strategic. Sometimes, it's madness. Sometimes, it's a cat-and-mouse game. You'll laugh and swear at your friends. In Paperbound, you play as characters who come from the pages of old tales. Inside Journey to the Center of the Earth, you discover the ability to have your gravity adapt to any curved surface as you run along it. The fight continues in four other books: Skull Kingdom, Cleopatra, Myth of the Ninja, and Inferno di Dante. Paperbound will feature several dozen maps, a plethora of playable characters, and multiple game modes such as deathmatch, soccer, chase mode, and capture the flag. Paperbound has received several awards and recognition from events and prominent sites such as Rock, Paper, Shotgun and Den of Geek.

Post news Report RSS The animation tech of Paperbound

We achieved silky smooth movement in Paperbound by interpolating and blending between animations. Check out this before/after video.

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Animation is a tricky pickle in game development. It's so easy to get it wrong or "just OK." This video shows some the changes we made that hugely improved the quality of the animations in Paperbound. We used quaternions to blend and layer animations on top of each other, leading to seamless transitions and animations that can be played in fast-forward or slowed down to a crawl while still remaining smooth.

These are some of the things that we did:

1) Blending between keyframes of a single animation. This allows for super-slow-motion movement without ugly pops between frames.
2) Blending between two or more animations over time. Nice transitions are key to avoiding stutter-starts and lend that professional look.
3) Layering animations onto different parts of the body. Each animation specifies which joints it affects, so you can continue playing the running animation on the legs while the upper body attacks.

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Gn0meSlice - - 568 comments

Great improvement! Thanks for sharing. :)

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