You play as Daniel Garner, a seemingly regular guy who has just been killed in an horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggle to uncover the reasons why you've been denied entry into heaven. Awaiting your purification, you must fight through an endless number of demon soldiers as you attempt to stop an imminent unholy war. The game features 24 single-player levels, each unique with virtually no texture reuse between levels. The game also features five multiplayer modes, played out over 7 maps.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
This patch includes wide range of bug fixes and gameplay tweaks.
===================================================================
Painkiller and Painkiller Battle Out of Hell Readme File v1.62
===================================================================
Contents
1. Introduction
2. System Requirements
2.1. Minimum
2.2. Recommended
2.3. Multiplayer
3. DirectX 9 and Drivers
4. Performance and Configuring
5. Additional Information
6. Version 1.62 Update
7. Uninstalling Painkiller
8. Technical Support & Contact
9. Related Web Sites
10. Legal
NOTE: Additional information on the PAIN Engine v1.62 release can be found,
along with other language translations online at:
====================================================================
1. Introduction
====================================================================
Painkiller is an action-driven FPS (first person shooter) game set in a
dark and sinister world somewhere between heaven and hell. You take on
the role of Daniel Garner, a seemingly regular guy, who has just been
killed in a horrific car accident. As you struggle to find the reasons
why you've been denied entrance into heaven, you must fight against hordes
of demonic soldiers in an attempt to stop an imminent holy war.
Continuing with the Painkiller Expansion, Battle Out of Hell, Daniel
Garner is surrounded by dozens of hell's minions and the unconscious
Eve lying at his feet. Alastor, once servant of the Dark Lord himself,
is vying to become ruler of all the netherworld and re-launch the
failed assault on Heaven. You alone stand on the brink of two fates -
ultimate glory or total destruction.
This update features the latest version of the PAIN Engine (1.62 along
with a myriad of enhancements and fixes.
To Play the Game:
1) Launch the Painkiller shortcut.
2) From the Main Menu select Sign the Pact.
3) Select Painkiller or Battle Out of Hell.
4) Select your difficulty level.
5) Watch the intro video and then select Chapter 1, Level 1 in the
map tool, by clicking on the crimson crystal.
You can also adjust various settings like controls, video settings, and
game options of the Main Menu under the Options selection.
====================================================================
2. System Requirements
====================================================================
2.1. Minimum:
OS: Windows® 98/Me/2000/XP with DirectX 9.0c or greater
CPU: 1.5 GHz processor
RAM: 384 MB
CD-ROM/DVD-ROM: 8X speed
Hard Drive Space: 2.6 GB available (for Painkiller + Expansion)
Video: 64 MB DirectX 8.1 card with hardware
Transform & Lighting support (NVIDIA GeForce2 GTS or better)*
Sound: DirectX 8.1b or better compatible
Input: Keyboard and mouse
2.2. Recommended:
OS: Windows® XP with DirectX 9.0c or greater
CPU: 2.4 GHz processor
RAM: 512 MB
CD-ROM/DVD-ROM: 8X speed
Hard Drive Space: 2.6 GB available (for Painkiller + Expansion)
Video: 128 MB DirectX 9 card (NVIDIA GeForce FX 5700 or better)*
Sound: DirectX 8.1b or better compatible
Input: Keyboard and mouse
*256 MB of video RAM is strongly suggested for all graphics options being
turned on.
2.3. Required for multiplayer:
1 Painkiller or Battle out of Hell disc per computer
Internet (2-16 players): 56Kbps or faster Internet connection
with high-speed broadband strongly recommended.
Local Network (2-16 players): TCP/IP compliant LAN
2.4. Required for Linux dedicated server:
OS: GNU/Linux, 2.4.x or better Linux kernel
CPU: 1.5 GHz processor
RAM: 384 MB
Hard Drive Space: 130 MB available
Note that a text editor like "vi/vim" is suggested for setting up Linux
installs.
====================================================================
3. DirectX 9 and Drivers
====================================================================
Painkiller and Battle Out of Hell have been tested with a variety of
video and sound cards. Please ensure all drivers are up to date for
the system hardware, especially for video cards.
The latest drivers for NVIDIA based cards can be found here:
The latest drivers for ATI based cards can be found here:
If you have a VIA chipset in your PC, please make sure you are using
the latest VIA drivers – found at:
Painkiller also requires the installation of DirectX 9.0c. If you
don't have the latest version of DirectX, please download the
installer from:
====================================================================
4. Performance and Configuring
====================================================================
Painkiller and Painkiller Battle Out of Hell requires both good CPU
and Graphics processing power for an optimum playing experience. If
you find your framerate to be too low, please adjust your video settings
under the Options Menu. Dropping texture quality levels for the game
architecture, sky, characters, and weapons to lower levels, as well
as the overall graphics resolution will help achieve improved game
performance. Most importantly, make sure Dynamic Lights, Character
Shadows and Water FX settings are adjusted accordingly - set them to
normal or low to dramatically improve the game performance. Dynamic
Lights and Character Shadows are primarily recommended for high end
DirectX 9 cards like the GeForce 6800 and Radeon X800.
For multiplayer gaming please make sure to set your Connection Speed
accurately under Player Settings in the Multiplayer Menu. Please also
see the multiplayer specific tuning suggestions contained in Section 5,
'Additional Information' below.
Also for multiplayer play on the Internet behind a firewall and/or proxy
server please make sure to have the required port open to connect.
Painkiller by default uses port 3455 (UDP). Painkiller will not connect
without an open port.
Note GameSpy Arcade utilizes additional ports. A list of those ports and
other support for GameSpy Arcade can be found here:
====================================================================
5. Additional Information
====================================================================
Information on some of the following topics has not been included or has
changed since the printing of early versions of the Painkiller manual:
- Start-up CD: You must have CD 1 in your CD/DVD-ROM drive to start
Painkiller.
- Locked Difficulty Modes: Trauma mode is available after collecting 23
cards, not Nightmare mode.
- Checkpoints: Save checkpoints on both Daydream and Insomnia modes
replenish your health fully.
- Quicksaves: Quicksaves are available in Painkiller. They default to keys
F5 (save) and F9 (load).
- Headbob: The option to control the amount of walking and head motion
you see while playing has been included in the HUD settings under the
Options Menu. Lowering this setting will make less motion.
- Clip Plane: An option to control the far viewing distance in the game
world has been included under the Advanced Video tab in the Options Menu.
By lowering this setting you may have improved performance but you will
not be able to see as far into the game world.
- Audio Settings: On certain configurations it has been noted that
selecting the "Miles Fast 2D Positional Audio" driver as the Sound
setting under the Options Menu will prove to be more stable than other
hardware drivers.
- Low-end cards: While Painkiller supports most older video cards
(see System Requirements above), some of Painkiller's special effects
and advanced graphics features are not supported by these boards. While
this will not affect game play in any way, some visual effects may be
reduced or disabled entirely on lower end video cards.
- Dedicated Servers: A short-cut to run a multiplayer dedicated server
is provided in the Start Menu folder for Painkiller after installation.
Dedicated servers generally have better performance and are preferred for
Internet play. The same system requirements apply for dedicated servers.
Information on some of the following topics has not been included or has
changed since the printing of early versions of the Battle Out of Hell
manual:
- Text clarifying the additional sniping, zoom mode for the Boltgun/Heater
is missing in some versions of the manual. It is as follows, "Be sure to
try-out the scoped, sniping mode (default control is the Middle Mouse
Button) for extreme distant shots."
- There is a pagination fault on page 12. The description of the Evil
Girl continues on the following page.
- On page 27, the term FPS near the top of the page should be 'FPP', as in
First Person Perspective.
- There is an error in the credits included in some printings of the
Battle Out of Hell manual. The DreamCatcher credit for Assistant Engineer
should read, "Joe Moeller."
CONSOLE COMMANDS:
------------------------------
Here is list of Painkiller Battle Out of Hell console commands (additional
console information can be found online at painkillergame.com). The console
can be pulled up using the tilde (~) key:
STANDARD COMMANDS:
showweapon <0/1> - disables/enables weapon rendering
benchmark c5l1 - starts benchmarking test
msensitivity
msmooth <0/1> - disables/enables mouse smoothing
fov
crosshair
hudsize
speedmeter <1/0> - shows speed meter
weaponspecular <1/0> - enables weapon specular
showfps <1/0> - enables FPS and other performance displays
exit
quit
MULTIPLAYER COMMANDS:
Server (commands available on server and for voting):
map
timelimit
fraglimit
kick
bankick
maxplayers
maxspectators
powerupdrop <0/1> - disable/enable powerup dropping (after map change)
powerups <0/1> - disable/enable powerups
weaponsstay <0/1>
teamdamage <0/1>
allowbunnyhopping <0/1>
allowbrightskins <0/1>
allowforwardrj <0/1>
gamemode
reloadmap
Client:
team <1/2> - changes player's team
spectator <0/1> - disable/enable spectator mode
ready - sets the player ready for match
notready - sets the player unready for match
break - callvote for stopping the match
callvote
vote
demoplay
demorecord
demostop
name
kill - player commints suicide
camerainterpolation <0/1> - disables/enables camera interpolation
connect
disconnect
MULTIPLAYER TUNING and TWEAKING COMMANDS:
clientbandwidth – limits the upstream bandwidth to a given value (Bps)
enemyinterpolation <0/1> - sets the smoothing of other players on or off
netstats <0/1> - toggles info of what's going in the network
netstatsavgfrom – number of results over which the displayed are averaged
netstatsupdatedelay – sets the netstats update period (in ms)
serverframerate - sets frames coming from a server per second
setmaxfps - controls the amount of upstream data (update rate)
Although you will generally find that you can play just fine with the
default out of the box settings for multiplayer (provided your connection
type has been set correctly), several commands are available to tweak
and improve your performance. The key commands are:
1) setmaxfps
2) serverframerate
3) enemyinterpolation
Values given below are suggested values only. You may find you need
different settings for varying number of players on the server (Duel or
Free For All game modes as an example).
For MODEMs (56kbps minimum)
--------------------------
setmaxfps 60, 30 or less*.
serverframerate 15 or less.
enemyinterpolation 1
*If the framerate becomes too low for you to play, it is recommended
that you pick a reasonable framerate, and limit your upstream
using the 'clientbandwidth' command. Try 'clientbandwidth 2000'
and 'setmaxfps 60'.
For ISDN (64kbps or 128kbps)
------------------------
setmaxfps 60 or less.
serverframerate 20 or less.
enemyinterpolation 1
For Low Bandwidth DSL/ADSL/CABLE (128/64, 256/128, etc)
---------------------------------------------------
setmaxfps 60 or less.
serverframerate 20 or less.
enemyinterpolation 1
For Low Upstream DSL/ADSL/CABLE (*/64, */128)
-----------------------------------------
setmaxfps 100 or less.
serverframerate 20 or less.
enemyinterpolation 1
For High Bandwidth DSL/ADSL/CABLE (512/256, 1024/256 or higher)
-----------------------------------------------------------
setmaxfps 100 or 125.
serverframerate 30 or less.
enemyinterpolation 1
For LAN/T1/E1
---------
setmaxfps 125 or more.
serverframerate 45 or more.
enemyinterpolation 1
NOTE: Additional information on the PAIN Engine v1.62 release and the
contents of this secton can be found, along with other translations
online at:
====================================================================
6. Version 1.62 Updated Information
====================================================================
1.62 Multiplayer improvements and fixes:
MULTIPLAYER:
- CHANGE: Linux server updated to 1.62
- CHANGE: Additional minor physics tweaks to match 1.35.
- CHANGE: Improvements to visual artifacts caused by high lag.
- CHANGE: Shotgun horizontal knockback reduced slightly.
- CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to
allow adjustments to enemy position prediction (default 0.66).
- CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe
and Sacred to facilitate faster player movement.
- FIX: Demo recording FPS droppping issues.
- FIX: Demo playback resetting to Main Menu no longer occurs.
- FIX: FPS drop collision issue on map DM_Psycho fixed.
- FIX: Getting 'stuck' issue on maps DM_Psycho and Sacred fixed.
- FIX: Random drop on demo playback bug corrected.
- FIX: Spectators going through portals now works correctly.
- FIX: Double teleportation visual now fixed.
- FIX: Staked grenade explosions behind walls no longer work.
- FIX: Map changes while demo recording no longer cause crashes.
- FIX: Miscellaneous sound playback issues.
- FIX: Minor Windows incompatibility error for some users.
- FIX: Weapon fire prediction FXs.
- FIX: Automatically firing after respawn.
1.61 Multiplayer and Singleplayer improvements and fixes:
MULTIPLAYER:
- NEW: Multiplayer maps: Battle Out of Hell maps included.
- NEW: Multiplayer maps: Ritual CPL Dueling maps included.
- NEW: Multiplayer map: DM_Exmortis included.
- NEW: Multiplayer modes: Capture the Flag and Last Man Standing included.
- NEW: Multiplayer weapons: SMG and Boltgun/Heater included.
- NEW: Custom lscripts.pak (painkiller.exe -lscripts filename.pak).
- NEW: 1.5+ networking core included.
- NEW: 1.5+ graphics engine updated (includes Shader Model 3.0 support).
- NEW: Enhanced server maintenance and configuration tool.
- NEW: Cfg.StartupWeapon (1-7), 0 - start weapon disabled.
- NEW: CPL console lockout option on dedicated servers.
- CHANGE: No callvoting non CTF maps while in CTF.
- CHANGE: Movement values tweaked to match 1.35.
- CHANGE: Players joining Duel servers to make 3+ games adjusted.
- FIX: Low level water in DM_Exmortis.
- FIX: Respawning errors in CTF_Forbidden.
- FIX: Stakegun shooting sound is now correct for all players.
- FIX: DM_Exmortis: low-resolution graphics errors fixed.
- FIX: Acid damage in DM_Exmortis works correctly.
- FIX: SMG will continue to do the firing with no ammo is fixed.
- FIX: DM_Fragenstien: Mirror Teleport with machine gun ammo works properly.
- FIX: Minor problems with "CDKey in use" on LAN have been fixed.
- FIX: Commando bright skins error in CTF is fixed.
- FIX: Faulty rocket jump when playing on the Internet bug fixed.
- FIX: Commando brightskins are fixed when on opposite CTF team.
- FIX: Flag loss issue in some CTF maps.
- FIX: Miscellaneous MP timer issues.
SINGLEPLAYER:
- CHANGE: Various Iron Will card issues adjusted.
- CHANGE: Description for Armor Regeneration adjusted.
- CHANGE: Shotgun and nun area trigger zone size increased in Orphanage.
- FIX: Trauma unlocking after nine Tarot cards in Battle Out of Hell.
- FIX: The canister from SMG's combo counts as a destroyed object.
- FIX: Ammo count errors with the 666 ammo card equipped are fixed.
- FIX: When you get the Rebirth card on Coliseum correct graphic now shows.
- FIX: Five Demon Morphs error in The Coliseum (BOoH-07) now fixed.
- FIX: Going LEFT in level Babel checkpoint and kill counter error fixed.
- FIX: Removal of empty save directories and overwriting of quicksaves.
- FIX: Script error in City on the water (Skulls and Hellbikers).
- FIX: If a certain path is taken you can't proceed (Docks) is fixed.
DEMO RECORDING:
- FIX: Items now disappear correctly.
- FIX: Demon morph mode is recorded in demos.
- FIX: Sometimes demos were playing with incorrect speed.
NOTE: Version 1.62 includes all changes and enhancements from previous
Painkiller updates. Also note, installing this patch will break
any previous savegames that are not quicksaves or saved in version 1.61.
Version 1.3.5
-------------
- NEW: scripts and engine updated for full compatibility with 1.35 Editor and
Tools
- CHANGE: prediction = on is always set
- FIX: minor server security exploit
- FIX: benchmark scores below 29 FPS are now properly displayed
- FIX: a few smaller bug fixes and optimizations for both multi and
singleplayer
Version 1.3
-----------
- NEW: network code based on constant physics framerate - smoothing game play
with high framerates being possible even on servers with low physics framerates
- NEW: added 'Low Quality Multiplayer FX' checkbox in advanced graphics
settings, removes ragdolls and some effects in favor of performance
- NEW: added new benchmark based on Docks level (C5L2)
- NEW: server settings changed by way of voting are reset to the default
settings once players leave the server
- NEW: now possible to set non-standard display resolution (i.e. LCD monitor
resolutions) in the game menu without distortion
- NEW: built-in support for All-Seeing Eye
- NEW: "disconnect" console command added
- NEW: 'showfps 1' command now includes packet loss information
- CHANGE: likeliness of telefrags are now reduced
- CHANGE: Electro+Driver combo removed from MP
- CHANGE: entering teleports no longer reduces speed
- CHANGE: damage and firing range of Electro reduced
- CHANGE: shotgun knockback reduced slightly
- CHANGE: chaingun knockback now included
- CHANGE: acid DM_FALLEN2 no longer kills instantly
- CHANGE: it is now possible to get out of the lava on DM_FALLEN2
- CHANGE: minor FPS improvements on some MP maps
- CHANGE: chat messages are displayed red in console
- CHANGE: when player on his own non-dedicated server stands where a weapon is
spawned in the map, other players can now pick up that weapon
- CHANGE: ability to collect energy & ammo pack while fully healthed, for ammo
- FIX: jumppads failing to work in rare circumstances has been fixed
- FIX: audio effect when shooting shuriken gun repeatedly no longer cuts-out
- FIX: server passwords now work when connecting from command line
- FIX: scoreboard getting stuck open in rare instances as a spectator is fixed
- FIX: benchmark scores below 29 FPS are now properly displayed
- FIX: Windows 98 UI launching issues from 1.2 update resolved
- FIX: minor corrections made to the geometry and textures of map DM_FALLEN2
- FIX: a few smaller additions/bugfixes for both multi and singleplayer
Version 1.2
-----------
- NEW: redesigned and much improved prediction code (better prediction + less
processor power required)
- NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)
- NEW: fully customizable weapon setup (each weapon module can have separate
key)
- NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format
fixes, free key binding (commands/messages), etc.
- NEW: option to switch the weapon along with primary/secondary fire switch
- NEW: added info about specs not being able to vote
- NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)
- NEW: added various server start-up and configuration options for easier
server maintenance
- NEW: added optional, variable weapon respawn timing
- NEW: stats music added
- CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the
enemy
- CHANGE: Electro does more damage/knockback and shocks the enemy
- CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
- CHANGE: Driver now shoots the shurikens two times faster
- CHANGE: teleport now reduces the player's extra speed by 50%
- FIX: clients should no longer crash at the end of the game
- FIX: client no longer crashes in rare instances when dying of Electro shot
- FIX: exiting the game no longer alters reverb setting on SB Audigy
- FIX: "Disconnect" during demo playback now works correctly
- FIX: fx of electro-disk are now displayed correctly
- FIX: telefrag during warm-up no longer gives the player max ammo
- FIX: spectators now can see the score at the end of the game
- FIX: quad fx in now properly precached
- FIX: weapon pickup after respawn now works correctly
- FIX: deleting saves from autosaves tab now works correctly
- FIX: "Fire Best Custom" function now works correctly
- FIX: changing player name while in a game no longer resets player's connected
time on scoreboard
- FIX: Callvote map change: voting no longer carries over after new map loads
- FIX: player name no longer can exceed character limit
- FIX: players list now includes special player id (useful for kicking players
with weird names)
- FIX: specs no longer count as players in the browser info
- FIX: no more rare instances of map double-loading
- FIX: sometimes a player could see an item already taken by someone else,
fixed
- FIX: dozens of smaller additions/bugfixes for both multi and singleplayer
Version 1.15
------------
Multiplayer improvements and fixes:
* NEW: new map, DM_Cursed
* NEW: full warmup mode for TDM and PCF modes, partial warmup for FFA/TLB/Voosh
* NEW: demo recording and playback incl. time control (slow down/speed up)
* NEW: spectator mode with 3 different views: FPS/TPP/Free
* NEW: voting system, including map change, kickbans, etc.
* NEW: server info incl. map/mode/fps/etc.
* NEW: "Disconnect" option in the menu
* CHANGE: improved respawning logic
* CHANGE: BrightSkins are On by default now
* CHANGE: players can now play LAN sessions with no access to the Internet
* CHANGE: redesigned items/respawns on several maps
* FIX: teamskins are now correctly displayed for the new players
* FIX: exploding barrels now correctly remove frags from the dead player
instead of adding them to the enemy
* FIX: SayTeam now works correctly
* FIX: fake model exploit removed
* FIX: ElectroDriver autoaim exploit removed
Single-Player improvements and fixes:
* NEW: benchmarking system for both graphic cards and processors
* NEW: patching system with supporting .dat files
* CHANGE: Demon Morph frags now more spectacular
* CHANGE: players can bind all keys now (like numpad Enter etc.)
* CHANGE: CD start-up dialogues improved
* FIX: script error when the player kills PsychoElectro on the electric chair
* FIX: Babel's stones now always hurt the player
* FIX: numerous smaller bugs
Also implemented in the Painkiller 1.15 Update is some experimental
forward-looking prediction code. As the name suggests, it's in the early stages
of development, but may help some players - especially those with high ping -
to achieve smoother game play. There are known issues with this code (eg.
ragdolls move too quickly, code starts behaving incorrectly after longer
periods of play, etc.) but it's in a state that allows some experimentation.
====================================================================
7. Uninstalling Painkiller
====================================================================
To uninstall Painkiller or Battle Out of Hell: Browse to the Painkiller
folder on your Start Menu, then select "Uninstall."
Alternatively, you can open your Control Panel, choose "Add/Remove
Programs," select Painkiller or Painkiller Battle Out of Hell then click
"Remove."
====================================================================
8. Technical Support & Contact
====================================================================
NORTH AMERICA
-------------
If you are experiencing technical problems with this software, and you have
carefully followed the instructions in this readme, you may find further
support in the following places:
Please visit the Technical Support section of our Web site at:
Online Support Dreamcatchergames.com
We have posted common problems and solutions that may help you. We also
suggest that you complete the Technical Support form located at our Web site.
Please provide a detailed description of the problem you are experiencing
(i.e. error message, where in the game the problem occurs, etc.). This will
help our Representatives find a solution much quicker.
Phone Support - 416-638-6151*
If you would like to speak with one of our Technical Support Representatives,
our hours of operation are from 10am to 7pm EST, Monday through Friday.
Please have the following ready:
1) Information about your computer's configuration (i.e. RAM, MHz, video
and sound cards). You may use the Technical Support form at our Web site
as a guide.
2) A detailed description of the problem (i.e. error message, where in the
game the problem occurs, etc.).
3) Immediate access to your computer so the Representative may walk you
through the steps.
4) Pen and paper to take any notes.
* Phone support is located in Toronto, Canada.
EUROPE
------
FRANCE
Dreamcatcher Europe
E-mail: techsupport@dcegames.com
Site Web: Dcegames.com
Tech-Line (France uniquement): 08 25 15 33 84 (0.15€/mn).
Du lundi au vendredi de 10h à 13h et de 14h à 18h.
Solutions (France uniquement): 08 92 68 99 10 (0.34€/mn, 24h/24h).
UNITED-KINGDOM
Mindscape UK
E-mail: uktechsupport@mindscape.com
Website: Mindscape.com
Phone: 09 06 21 65 432 (25p/mn).
9:30–13:00 / 14:00-16:30 - Monday to Friday excluding public holidays.
BENELUX
Dreamcatcher Europe
E-mail: techsupport@dcegames.com
Site Web: Dcegames.com
DEUTSCHLAND
E-mail: techsupport@dcegames.com (in English only).
Website: Dcegames.com
Hotline Technik: 0190-84 60 48 (1.86€/mn).
Montag bis Donnerstag von 9:00-19:00, Samstag und Sonntag von 13:00-19:00.
Hotline Tipps & Tricks: 0190 – 84 6049 (1.86€/mn).
Täglich 8:00–24:00.
ESPAÑA
Virgin Play
Website: Virginplay.es
Tfno: 91 789 35 50
10:00 a 14:00 - Lunes a Viernes.
GREECE
E-mail: techsupport@dcegames.com (in English only).
Website: Grupmulti.gr
Tel: 30 210 94 80 00
PORTUGAL
PlayGames
E-mail: suporte@playgames.pt
Website: Dcegames.com
Tel: 22 608 83 33
Monday to Friday 9:00-12:30 / 14:00-18:00
ITALIA
Supporto Tecnico
ATARI
E-mail: it.info@atari.com
Website: Atari.it
MEXICO
Technical Support
E-mail: aocharan@edicionesb.com
Tel. 0155-1101-0689
Hotline: 01800-690-1103
9:00 a 17:00 – lunes a viernes
For other countries:
Tech-Line : + 33 (0) 1 44 65 72 07
Monday to Friday 9:00-13:00 / 14:00-18:00
====================================================================
9. Related Web Sites
====================================================================
Painkiller is brought to you by People Can Fly and DreamCatcher Games.
Please visit us online at:
Painkillergame.com
The official Painkiller website and forums.
Dreamcatchergames.com
DreamCatcher's North American website.
Dcegames.com
DreamCatchers's European website.
Peoplecanfly.com
The website of People Can Fly.
Thecpl.com
The Cyberathelete Professioanl League website.
Pkeuro.com
Popular Painkiller and Painkiller Battle Out of Hell news site.
Special thanks to the CPL and members of the Painkiller community for
their testing and additional feeback for this build.
===================================================================
10. Legal
===================================================================
=Painkiller, Battle Out of Hell and PAIN Engine Build v1.62
© 2005 DreamCatcher Interactive Inc. DreamCatcher design and mark are
registered trademarks of DreamCatcher Interactive Inc. GameSpy and
the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc.
Alienware is a registered trademark of Alienware Corporation. NVIDIA, the
NVIDIA Logo, and other NVIDIA Marks are registered trademarks or trademarks
of NVIDIA Corporation in the United States and other countries. Microsoft®
Windows® are registered trademarks of Microsoft Corporation. The ratings
icon is a trademark of the Interactive Digital Software Association.
Software platform logo (TM and ©) 2005 IEMA. All other brands, product
names and logos are trademarks or registered trademarks of their
respective owners.
All rights reserved.