Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS Pine tree asset

We've added some new trees to Overgrowth. Click to check them out!

Posted by on

I made a new Pine tree today! We already discussed our modular tree system, but we didn't have any conifers yet. Here are some pictures of the new tree:

Trees

The tree trunk uses the tiling technique I learned from those failed experiments I talked about last week, as well as a new trick: the bark texture is tiled twice horizontally around the trunk to give it a higher apparent resolution. Because you can only ever see half of the tree at once, you can never spot the tiling.

Trees

We are definitely going to need some kind of level-of-detail management in order to draw dense forests. When the trees are as far away as they are in the picture below, we could substitute a 2D imposter image for each tree without any visible change. This should work especially well with our technique for smoothing the edges of alpha-mapped plants, as we discussed earlier.

Trees

What do you think of my new tree? Are there any other interesting trees you would like to see in Overgrowth?(permalink)


Track us on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Comments
n0way
n0way

Very nice :) And I like the art style in general, at least at those screenshots. Kinda warhammerish.

Reply Good karma Bad karma+1 vote
chris_sloany
chris_sloany

trees look amazing, but the last screen shot the ground texture looked a little stretched

Reply Good karma Bad karma+1 vote
aerozol
aerozol

The tree up close looks awesome.
Maybe some branches without foliage/ broken in some? They look a bit perfect (:

Reply Good karma Bad karma+3 votes
FJS
FJS

Are the trees going to be breakable?

Reply Good karma Bad karma+3 votes
jeffr Author
jeffr

Maybe :) We have the technology

Reply Good karma+1 vote
Armageddon104
Armageddon104

awesome...

Reply Good karma Bad karma+1 vote
vfn4i83
vfn4i83

Nice pines, use some Araucárias(Monkey-puzzle Tree ) also, they're huge.

Some river and puddles should be nice too.

Reply Good karma Bad karma+3 votes
archkyrie
archkyrie

those trees are awesome, i first saw them in Burntisland, Scotland.

Reply Good karma Bad karma+1 vote
Khameli
Khameli

its goooooood

Reply Good karma Bad karma+1 vote
moci
moci

You're new sky system really helps to bring out interesting images compared to your standard desert setting of before.

Great job guys. The trees looks good.

Reply Good karma Bad karma+1 vote
ExecutorTassadar
ExecutorTassadar

The first image is stunning. Never seen pine trees like this in games.
Not a hug thing, but sure adds to the atmosphere.

Any date on when we will see the first in-game characters?

Reply Good karma Bad karma+1 vote
ExecutorTassadar
ExecutorTassadar

Oops...I was talking about the second image, of course.

Reply Good karma Bad karma+1 vote
jeffr Author
jeffr

We already have some characters, but we want to finish the animation system before putting them in.

Reply Good karma+1 vote
Tharapita
Tharapita

I like the rocks in the first image, they look as if they're painted on but I know they're 3D.

Also, while the trees are good. I'm curious when we'll start to see water updates, like rivers and lakes. Or have i just missed those updates?

Still, great work as usual.

Reply Good karma Bad karma+1 vote
willy-wilson
willy-wilson

i think some birch trees would be pretty cool...

Reply Good karma Bad karma+1 vote
hushpuppy
hushpuppy

I can smell the pine scent from here.

Reply Good karma Bad karma+1 vote
tschery
tschery

its looking eeeepppppppic

Reply Good karma Bad karma+1 vote
-Kwah-
-Kwah-

Say, looks awesome. Perhaps add some dynamically generated undergrowth for forests?

Reply Good karma Bad karma+1 vote
myles
myles

Whilst it does look nice, surely you can make more branches without massive hardware slowdowns because the tree just feels a bit empty.
I think also the wood is a light beachy, probably should be a little darker.

But it is nice,

Reply Good karma Bad karma+1 vote
hate4uall
hate4uall

always impressvie

Reply Good karma Bad karma+1 vote
SinKing
SinKing

I really like those Baobabs, which apparently can only be found in Africa:
Senegalesemn.com
Don't know if that fits your style, but these trees are so large you can effectively build houses on them - or in them, even.

Reply Good karma Bad karma+1 vote
calmflow
calmflow

Bansai.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
Send Message
Homepage
Wolfire.com
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Overgrowth
Overgrowth Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher