OverDose Closes In On Last 20 Days Of IndieGoGo Campaign!
Well, time sure comes around fast these days. Seems like only the other day we started the OverDose funding project on IndieGoGo, yet here I am talking about us being in the last 20 days already! Crazy! For those of you that don’t know what the IndieGoGo funding project is, its an area we set up to get help with funding development on OverDose. It allowed you to pre-order the game, at the same time as helping us make it, while getting yourself some cool extras in the process.
While we are a good way from our target, we never expected such a good turn out really, and its really great of you all to show your support, even though we haven’t released a gameplay teaser yet. That’s pretty cool!
So, if you haven’t already donated/pre-ordered, get over to the IndieGoGo page and give it a go!
Whats New With OverDose?
In OverDose related news, we have some good news indeed for you. For one, OverDose development has kicked up several notches, with new modelers joing all the time. As you can see from our screenshots, we have some pretty kick arse weapon model guys joining that are making some really cool original looking designs, that hopefully capture some of that triple A work you really want to see.
What About That Level Editor…?
Good news, every one! The OverDose level editor is nearly ready for use :D And while it wont support real time lighting quite yet (something you can do in real time in the engine anyway), it will support making the games maps and media without messing around with external editors, something that will ease the pain a lot of us face with OverDose mapping. Think of it as another step towards an awesome SDK, something we really feel like we have to push and get out there. Far, far too many PC games these days launch with no Mod tools at all, and to be quite honest with you that’s just not on in this day and age.
So thats it! Thank you for your support! Hopefully, with your help, we can get OverDose to where it deserves to be, and then we can frag each other the old fashioned way!
Lead Designer for Team Blur Games [TBG]