The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS Per Pixel Lighting And Shadow Mapping (view original)
Per Pixel Lighting And Shadow Mapping
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Gurra300
Gurra300 - - 891 comments

wow, looks absolutley like doom 3 or better O.o cant belive i just wrote that. ;)

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Jam3s007
Jam3s007 - - 1,217 comments

sexy render screen shot :D

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GavinStevens Author
GavinStevens - - 620 comments

Render? Its ingame. All shots here are ingame. Nothing is faked or taken from max, and it never will be unless it strictly says on it "taken from max".

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Jam3s007
Jam3s007 - - 1,217 comments

lol thats what i meant, i thought i erased the word "render" but it still remained behind the word "screenshot" for some reason :P

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sajbear666
sajbear666 - - 227 comments

its really sexy! :)

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MastaGunZ
MastaGunZ - - 317 comments

OMFG you guys have like remade the Quake 2 engine... Wow I hope you guys release the source to this so other people can make more games off of this!

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Lord_Pantomime
Lord_Pantomime - - 100 comments

The shadows can give it a real scary feeling.

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Description

Our lighting engine is per pixel, like Doom 3's, however unlike Doom 3, which uses hard edged stencil shadows, we use shadow maps. This means quality wise, we have a much much nicer effect, because the shadows are smoother, plus alpha tested surfaces like grates, foliage etc can cast shadows now, which is impossible with stencil shadowing. At the moment, we haven't added any shadow filtering options (Such as how blurred or smooth the shadow is) so the shadows are shown here in raw form.

Doom 3 Hell Knight model taken from id Software's "Doom 3". Copyright id Software. This model is not intended for use in OverDose, and will not be distributed by Team Blur. Its purpose here is only to show that the engine can load .MD5Mesh and .MD5Anim files.