The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Realtime reflective/refractive water (view original)
Realtime reflective/refractive water
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
John845
John845 - - 53 comments

Looks very much like HL2 water, which is good.

Reply Good karma Bad karma+3 votes
GavinStevens Author
GavinStevens - - 620 comments

Without sounding like a knob (Something I've been told I have a hard tiwe with) its better than HL2's water, because for some reason HL2's reflections go really ugly and blocky up close. Very pixelated. Here, we dont have that problem :)

We can also simulate waves too very easy in the material file.

Reply Good karma+3 votes
John845
John845 - - 53 comments

Waves? Kickass.

Reply Good karma Bad karma+1 vote
Gnostic
Gnostic - - 447 comments

Sick stuff.

Reply Good karma Bad karma+1 vote
Lord_Pantomime
Lord_Pantomime - - 100 comments

yeah the reflections in hl2 are a crappy close up

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Our water comes in many ways (Depending on quality settings), but at max you can have full reflections that warp with the waves as well as correct depth refraction.