The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS OverDose Project Update - ODRadiant Is Born! (view original)
OverDose Project Update - ODRadiant Is Born!
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dinky
dinky - - 146 comments

Nice! I can't believe people used to make maps without a 3D view. Then again I'm not a mapper...

This is the kind of editor I would have been asking for.... If I were a mapper...

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GavinStevens Author
GavinStevens - - 620 comments

TBH, Level editors have had a 3D view for years :D I started mapping with Qoole, for Quake 2, so I cant say before that, but even that had a 3D view (Just not realtime because of lightmapping, so it was always an unlit 3d view, fullbright).

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Description

Yes, we really did it... You can add our own level editor to the tools set as well ;)