Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Post news Report RSS Release 20200202

While we work on the next full playtest (more on this below), there are a few serious issues that we wanted to address without further delay. Release 20200202 is now available.

Posted by on

While we work on the next full playtest (more on this below), there are a few serious issues that we wanted to address without further delay. Release 20200202 is now available, including:

  • Fixes for significant performance and behaviour regressions with aircraft
  • Fixes for rare crashes during gameplay and when loading saved games
  • Fixes for several issues with mission scripts and the skirmish AI
  • Fixes for missing team chat in game replays
  • Fixes for build failures caused by an upstream API change
  • Improvements to the build icon layout in RA and D2k sidebars
  • Improvements to the in-game menu option layout

As always, the full Changelog includes more detail, and we welcome feedback in the comments below, on our forum, Discord, or GitHub pages.

Progress is converging on our Next Release milestone, and we hope to start playtesting in the near future. Some of the changes to look forward to include improvements to production rally points and unit pathfinding, new features for the map editor, and major improvements to the in-game UI.

Members of our Discord and IRC channels already know that the headline features for the next release are the long-awaited abilities to smoothly zoom the battlefield using the mouse wheel and to adjust the size of the in-game UI. These features are built on top of a much larger rework of the game rendering, which includes dropping support for the legacy OpenGL 2 graphics API. If you can’t wait to try these, or would like to help with testing (especially if you use Linux with an AMD graphics card), we encourage you to take a look at this forum thread.

Thank you very much, and have fun!

Comments
UweWeber84
UweWeber84

Good lookin!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom
Contact
Send Message
Homepage
Openra.net
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
OpenRA
OpenRA Real Time Strategy
Related Groups
OpenRA developers
OpenRA developers Developer & Publisher